How Do Personality Traits Affect Consumer Decision-Making in Metaverse?
| dc.contributor.author | Xi, Nannan | |
| dc.contributor.author | Li, Chengyuan | |
| dc.contributor.author | Bampouni, Elpida | |
| dc.contributor.author | Hamari, Juho | |
| dc.date.accessioned | 2023-12-26T18:37:10Z | |
| dc.date.available | 2023-12-26T18:37:10Z | |
| dc.date.issued | 2024-01-03 | |
| dc.identifier.doi | https://doi.org/10.24251/HICSS.2024.180 | |
| dc.identifier.isbn | 978-0-9981331-7-1 | |
| dc.identifier.other | 3a62fa93-1e13-4079-803b-73f59b67f13c | |
| dc.identifier.uri | https://hdl.handle.net/10125/106557 | |
| dc.language.iso | eng | |
| dc.relation.ispartof | Proceedings of the 57th Hawaii International Conference on System Sciences | |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
| dc.subject | Mixed Reality and Metaverse: Socio-Behavioral Applications | |
| dc.subject | consumption. | |
| dc.subject | decision satisfaction | |
| dc.subject | mixed reality | |
| dc.subject | purchase decision | |
| dc.subject | retailing | |
| dc.title | How Do Personality Traits Affect Consumer Decision-Making in Metaverse? | |
| dc.type | Conference Paper | |
| dc.type.dcmi | Text | |
| dcterms.abstract | There has been increased interest in new experiential dimensions generated in the new reality enabled by various extended reality (XR) technologies — The Metaverse. It is still unclear whether consumers’ decision-making processes and patterns remain the same as in the physical world. Individual factors such as personality traits may influence decision-making in the Metaverse as such factors are usually in line with technology acceptance, efficacy, and attitude. In order to understand how personality traits influence consumer decision-making in the Metaverse, this study conducts a between-subject experiment (N=162) related to a daily-life shopping task to investigate the interaction effects between five different personality traits and two XR technologies (AR - Augmented Reality and VR - Virtual Reality) on two goals (avoidance vs. approach) which driving decision-making. The results indicate that neither VR nor AR influence decision-making goals, while consumers with high neuroticism have higher choice confidence when making decisions in VR. | |
| dcterms.extent | 10 pages | |
| prism.startingpage | 1438 |
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