The [Object, Me, Symbiote, Other] in the Machine: Insights from Video Game Psychology for Teleoperator-Robot Relations
| dc.contributor.author | Bowman, Nicholas | |
| dc.contributor.author | Banks, Jaime | |
| dc.date.accessioned | 2023-12-26T18:36:17Z | |
| dc.date.available | 2023-12-26T18:36:17Z | |
| dc.date.issued | 2024-01-03 | |
| dc.identifier.doi | https://doi.org/10.24251/HICSS.2024.074 | |
| dc.identifier.isbn | 978-0-9981331-7-1 | |
| dc.identifier.other | 84d215a0-9be8-4272-a441-71dc6911253f | |
| dc.identifier.uri | https://hdl.handle.net/10125/106449 | |
| dc.language.iso | eng | |
| dc.relation.ispartof | Proceedings of the 57th Hawaii International Conference on System Sciences | |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
| dc.subject | Human‒Robot Interactions | |
| dc.subject | avatar robots | |
| dc.subject | human-computer interaction | |
| dc.subject | identification | |
| dc.subject | scale development | |
| dc.subject | sociality | |
| dc.title | The [Object, Me, Symbiote, Other] in the Machine: Insights from Video Game Psychology for Teleoperator-Robot Relations | |
| dc.type | Conference Paper | |
| dc.type.dcmi | Text | |
| dcterms.abstract | Avatars serve as embodied representations of user agency in physical, digital, and mixed realities, extending our physical, cognitive, and perceptual abilities into those spaces. From this perspective, there is a tendency to presume that as users assume control of an avatar, they necessarily psychologically merge with and identify as that entity. Borrowing from video game psychology research into player-avatar relations (PAR) and player-avatar interactions (PAX), we present an argument for considering a broader range of sociality regarding user relations with avatar robots: Seeing avatar robots as Object, Me, Symbiote, and authentically social Others. We extrapolate from PAX measurements to tentatively offer a scale for teleoperator/robot-avatar interaction (TARX) and discuss implications of this extrapolation for more comprehensively understanding a future in which avatar robots are more common. | |
| dcterms.extent | 9 pages | |
| prism.startingpage | 610 |
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