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Making Sense of Reality: A Mapping of Terminology Related to Virtual Reality, Augmented Reality, Mixed Reality, XR and the Metaverse

dc.contributor.authorLaato, Samuli
dc.contributor.authorXi, Nannan
dc.contributor.authorSpors, Velvet
dc.contributor.authorThibault, Mattia
dc.contributor.authorHamari, Juho
dc.date.accessioned2023-12-26T18:50:41Z
dc.date.available2023-12-26T18:50:41Z
dc.date.issued2024-01-03
dc.identifier.doihttps://doi.org/10.24251/HICSS.2024.793
dc.identifier.isbn978-0-9981331-7-1
dc.identifier.other9e224742-75c2-4438-84e0-039b04905bfe
dc.identifier.urihttps://hdl.handle.net/10125/107179
dc.language.isoeng
dc.relation.ispartofProceedings of the 57th Hawaii International Conference on System Sciences
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectMetaverse
dc.subjectaugmented reality
dc.subjectmetaverse
dc.subjectmixed reality
dc.subjectvirtual reality
dc.subjectxr
dc.titleMaking Sense of Reality: A Mapping of Terminology Related to Virtual Reality, Augmented Reality, Mixed Reality, XR and the Metaverse
dc.typeConference Paper
dc.type.dcmiText
dcterms.abstractThe academic research in information systems and neighboring disciplines has produced multiple terms and concepts relating to media-generated ``realities", often called with the umbrella acronym XR denoting either ``extended reality", ``x-reality" or ``cross reality". As new technological solutions and media emerge along with new modalities and forms of interaction, industry and academia come up with new terms, or adopt existing terms (e.g., the metaverse), to describe these concepts. This has resulted in an increase of often partially overlapping terminology and a lack of shared understanding. The aim of this work is twofold: (1) to discover prominent academic XR concepts; and (2) to understand what the concepts describe and how they relate to and differ from each other. We approached these two goals with a bibliometric review technique followed by a narrative review. We discovered 19 unique terms which carried meaning in four areas: as (1) technologies; (2) end user experiences; (3) descriptors of the reality they create; and (4) descriptors of the interactions they afford. Our work offers an overview of the terms currently in circulation and provides a snapshot of the complex space of overlapping definitions and metalanguage.
dcterms.extent10 pages
prism.startingpage6625

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