Effects of digital game elements on engagement and vocabulary development

dc.contributor.authorZhang, Ruofei
dc.contributor.authorCheng, Gary
dc.contributor.authorZou, Di
dc.date.accessioned2025-02-07T20:00:47Z
dc.date.available2025-02-07T20:00:47Z
dc.date.copyright2025
dc.date.issued2025-02-10
dc.description.abstractDigital game-based vocabulary learning (DGBVL) integrates key game elements such as Challenges, Rewards, Human-Computer Interactions (HCI), Multimedia, and Fantasy. Although the overall effectiveness of digital games in enhancing English-as-a-foreign-language (EFL) vocabulary knowledge development is well-established, the specific roles of individual game elements remain underexplored. To fill the gap, we developed a DGBVL program incorporating the five elements to examine their impact on learner engagement and vocabulary acquisition among 50 Chinese university students. Data collection methods included an eye-tracker, pre-post-delayed tests, and semi-structured interviews. The results indicated that Challenges significantly engaged learners, while deep engagement in HCI and limited engagement in Fantasy positively influenced vocabulary knowledge development. Our findings refine existing theories on DGBVL by elucidating how game elements individually and collaboratively facilitate learner engagement and vocabulary knowledge development across the phases of Preactional/Forethought, Actional/Performance, and Post-actional/Self-reflection learning.
dc.format.extent36
dc.identifier.citationZhang, R., Cheng, G., & Zou, D. (2025). Effects of digital game elements on engagement and vocabulary development. Language Learning & Technology, 29(1), 1–36. https://doi.org/10.64152/10125/73618
dc.identifier.doihttps://doi.org/10.64152/10125/73618
dc.identifier.issn1094-3501
dc.identifier.urihttps://hdl.handle.net/10125/73618
dc.languageeng
dc.publisherUniversity of Hawaii National Foreign Language Resource Center
dc.publisherCenter for Language & Technology
dc.rights.licenseCreative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectDigital Game-Based Learning, Vocabulary Learning, Engagement, Eye Tracking
dc.titleEffects of digital game elements on engagement and vocabulary development
dc.typeArticle
dcterms.typeText
prism.endingpage36
prism.number1
prism.publicationnameLanguage Learning & Technology
prism.startingpage1
prism.volume29

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