Player Behavior Analysis for Predicting Player Identity Within Pairs in Esports Tournaments: A Case Study of Counter-Strike Using Binary Random Forest Classifier
| dc.contributor.author | Zimmer, Franziska | |
| dc.contributor.author | Irvan, Mhd | |
| dc.contributor.author | Perera, M. Nisansala Sevwandi | |
| dc.contributor.author | Tamponi, Roberta | |
| dc.contributor.author | Kobayashi, Ryosuke | |
| dc.contributor.author | Shigetomi Yamaguchi , Rie | |
| dc.date.accessioned | 2024-12-26T21:08:01Z | |
| dc.date.available | 2024-12-26T21:08:01Z | |
| dc.date.issued | 2025-01-07 | |
| dc.description.abstract | This research utilizes a binary random forest classifier to predict individual players based on their in-game behavior, analyzing and distinguishing within player pairs through a comprehensive set of in-game features. The analysis is based on a dataset from 119 "Counter-Strike: Global Offensive" (CS:GO) esports tournament matches. The classifier achieves a testing accuracy of up to 87%, highlighting its ability to effectively differentiate between players. A key contribution of this paper is the demonstration of the potential to predict player identities through in-game behavior data from CS:GO. This has implications for the gaming industry such as mitigating security issues. Additionally, the study pinpoints a detailed set of behavioral features that can uniquely identify players in a competitive esports setting. | |
| dc.format.extent | 10 | |
| dc.identifier.doi | 10.24251/HICSS.2025.513 | |
| dc.identifier.isbn | 978-0-9981331-8-8 | |
| dc.identifier.other | 1e915b9c-695a-4a07-9bb8-3cecdf07514d | |
| dc.identifier.uri | https://hdl.handle.net/10125/109359 | |
| dc.relation.ispartof | Proceedings of the 58th Hawaii International Conference on System Sciences | |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
| dc.subject | Esports | |
| dc.subject | esports, player behavior, random forest classifier, user behavior | |
| dc.title | Player Behavior Analysis for Predicting Player Identity Within Pairs in Esports Tournaments: A Case Study of Counter-Strike Using Binary Random Forest Classifier | |
| dc.type | Conference Paper | |
| dc.type.dcmi | Text | |
| prism.startingpage | 4280 |
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