Game-based representations as cues for collaboration and learning.
| dc.contributor.author | Sharritt, Matthew J. | |
| dc.contributor.author | Suthers, Daniel D. | |
| dc.date.accessioned | 2012-06-15T20:40:27Z | |
| dc.date.available | 2012-06-15T20:40:27Z | |
| dc.date.issued | 2011 | |
| dc.identifier.citation | Sharritt, M. J., & Suthers, D. D. (2011). Game-based representations as cues for collaboration and learning. In R. E. Ferdig (Ed.), Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications (pp. 163-188). Hershey, PA: IGI Global. | |
| dc.identifier.isbn | 9781609605667 | |
| dc.identifier.isbn | 9786613153012 | |
| dc.identifier.uri | http://hdl.handle.net/10125/22832 | |
| dc.relation.ispartof | Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications | |
| dc.title | Game-based representations as cues for collaboration and learning. | |
| dc.type | Book Chapter | |
| dc.type.dcmi | Text |
