Game-based representations as cues for collaboration and learning.

dc.contributor.authorSharritt, Matthew J.
dc.contributor.authorSuthers, Daniel D.
dc.date.accessioned2012-06-15T20:40:27Z
dc.date.available2012-06-15T20:40:27Z
dc.date.issued2011
dc.identifier.citationSharritt, M. J., & Suthers, D. D. (2011). Game-based representations as cues for collaboration and learning. In R. E. Ferdig (Ed.), Discoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications (pp. 163-188). Hershey, PA: IGI Global.
dc.identifier.isbn9781609605667
dc.identifier.isbn9786613153012
dc.identifier.urihttp://hdl.handle.net/10125/22832
dc.relation.ispartofDiscoveries in Gaming and Computer-Mediated Simulations: New Interdisciplinary Applications
dc.titleGame-based representations as cues for collaboration and learning.
dc.typeBook Chapter
dc.type.dcmiText

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