Learn to Play: From Knowledge to Repeated Gameplay
| dc.contributor.author | Liao, Gen-Yih | |
| dc.contributor.author | Huang, Tzu-Ling | |
| dc.contributor.author | Huang, Hsin-Yi | |
| dc.contributor.author | Dennis, Alan | |
| dc.contributor.author | Huang, Yu-Ting | |
| dc.contributor.author | Teng, Ching-I | |
| dc.date.accessioned | 2023-12-26T18:44:37Z | |
| dc.date.available | 2023-12-26T18:44:37Z | |
| dc.date.issued | 2024-01-03 | |
| dc.identifier.doi | 10.24251/HICSS.2024.560 | |
| dc.identifier.isbn | 978-0-9981331-7-1 | |
| dc.identifier.other | c502e609-1022-41ab-8d2a-8dc6d2a26fb0 | |
| dc.identifier.uri | https://hdl.handle.net/10125/106945 | |
| dc.language.iso | eng | |
| dc.relation.ispartof | Proceedings of the 57th Hawaii International Conference on System Sciences | |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
| dc.subject | Human-Computer Interaction in the Digital Economy | |
| dc.subject | flow | |
| dc.subject | gameplay | |
| dc.subject | knowledge | |
| dc.subject | knowledge searching | |
| dc.subject | learn | |
| dc.subject | survey | |
| dc.title | Learn to Play: From Knowledge to Repeated Gameplay | |
| dc.type | Conference Paper | |
| dc.type.dcmi | Text | |
| dcterms.abstract | Online games are popular computer applications around the globe. Games are frequently designed to require extensive in-game knowledge to attain in-game goals, so it may be central to continued gameplay. Little is known about how players seek knowledge, internalize knowledge, and subsequently use it to attain in-game goals. We used theories of flow and learning to build a theoretical framework and examined it by using responses from more than four thousand players. We found that encouraging players to seek and internalize in-game knowledge is an effective strategy to increase gameplay. Interestingly, learning satisfaction was more important than knowledge internalization in predicting goal progress, showing a novel insight for game providers to nudge their players in their knowledge searching. We concluded that asking players to search and internalize in-game knowledge may be a more effective strategy than creating their focused immersion to encourage repeated gameplay. | |
| dcterms.extent | 10 pages | |
| prism.startingpage | 4663 |
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