How Location-based Gaming Affects Players' Nature and Forest Experiences
| dc.contributor.author | Laato, Samuli | |
| dc.contributor.author | Fernandez Galeote, Daniel | |
| dc.contributor.author | Bertran, Ferran Altarriba | |
| dc.contributor.author | Papangelis, Konstantinos | |
| dc.contributor.author | Hamari, Juho | |
| dc.date.accessioned | 2022-12-27T19:07:21Z | |
| dc.date.available | 2022-12-27T19:07:21Z | |
| dc.date.issued | 2023-01-03 | |
| dc.description.abstract | In our digitized modernity, there are an increasing number of discourses related to the benefits of returning to nature for well-being, health, lived daily experiences and promoting ecological sustainability. Concurrently, location-based games (LBGs), such as Pokémon GO, have become a prominent game-technological trend, which influences players' movement out and about in nature. Therefore, LBGs could potentially provide a fruitful development to re-establish some of the human-nature relationships lost in urbanization and industrialization. The aim of this study, therefore, is to explore how contemporary LBGs affect peoples’ relationship with nature. We conducted a qualitative study through semi-structured interviews among LBG players. We focused on two complementary seeding points of departure, (1) what aspects of the games affect how players interact with nature and/or are enticed to move in nature, and (2) how LBGs affect the experience in and of nature. The findings detail the multifaceted and bi-directional relationship of how LBGs affect players' perceptions of nature, but simultaneously, nature changes and shapes players' movement and experiences, potentially resulting in increased well-being and more sustainable gaming praxis. | |
| dc.format.extent | 10 | |
| dc.identifier.doi | https://doi.org/10.24251/HICSS.2023.396 | |
| dc.identifier.isbn | 978-0-9981331-6-4 | |
| dc.identifier.other | 8cffd77b-4f7d-4118-9174-06cfd1f06575 | |
| dc.identifier.uri | https://hdl.handle.net/10125/103027 | |
| dc.language.iso | eng | |
| dc.relation.ispartof | Proceedings of the 56th Hawaii International Conference on System Sciences | |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
| dc.subject | Personal Health and Wellness Management with Technologies | |
| dc.subject | forest | |
| dc.subject | location-based games | |
| dc.subject | nature | |
| dc.subject | pervasive games | |
| dc.subject | well-being | |
| dc.title | How Location-based Gaming Affects Players' Nature and Forest Experiences | |
| dc.type.dcmi | text | |
| prism.startingpage | 3224 |
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