The Crafter’s Ear: Evaluating an Aural Theory Simulation in Minecraft
| dc.contributor.author | Espinosa, Sarah | |
| dc.contributor.instructor | Lin, Grace | |
| dc.date.accessioned | 2019-05-01T08:08:44Z | |
| dc.date.available | 2019-05-01T08:08:44Z | |
| dc.date.issued | 2019-04-30 | |
| dc.description | PDF document - Student Master's Paper: The Crafter's Ear: Evaluating an Aural Theory Simulation in Minecraft, PDF document - ppt from TCC 2019: The Crafter's Ear: Evaluating an Aural Theory Simulation in Minecraft, MP4 - Video walk-through of The Crafter's Ear Simulation, MP4 - TCC 2019 Espinosa Video Presentation | |
| dc.description.abstract | While music educators throughout history have sought to develop effective training methods for their students, little innovation has been developed beyond “drill and practice” methods for aural music theory skills. In order to “show” what the musician already aurally perceives, a virtual simulation was developed for music educators to use with their 10- to 13-year-old beginning music students. The sandbox game Minecraft was chosen as the platform due to its ability to construct “redstone-powered,” musical note blocks. “Primitives” (single or multi-part objects) were provided for pitch identification and use as a template for constructing personal, interactive aural theory aids not dependent upon formal music notation or playing/singing ability. This usability study sought to evaluate the navigation and effectiveness of virtual content design and user satisfaction of the aural music theory simulation. Three iterations were conducted with thirteen participants. in the form of a PDF were also requested. This study discusses virtual world usability methods, evaluation instruments, participant data, design implications in a 3D-Virtual World (3D-VW) environment, simulation modifications, and platform preferences. The Crafter’s Ear tells a story of successful and unsuccessful adaptations of a 3D-VW usability study. Data supports the simulation’s potential as well as need for re-evaluation of the primary platform used for development. The researcher anticipates the results of this study will support a growing need to identify and improve upon best practices for 3D-VW simulation usability studies in the future. | |
| dc.format.extent | 108 pages Student Master's Paper, 38 pages PDF Slides TCC 2019, 18 minutes PPT Video Walk-through of Minecraft Simulation | |
| dc.identifier.uri | http://hdl.handle.net/10125/61881 | |
| dc.language.iso | en-US | |
| dc.rights | Attribution-NonCommercial 3.0 United States | |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc/3.0/us/ | |
| dc.subject | Virtual reality | |
| dc.subject | Music theory | |
| dc.subject | Minecraft (Game) | |
| dc.subject | Music teachers | |
| dc.subject | Usability | |
| dc.subject | Ear training--Computer programs | |
| dc.subject.lcsh | Ear Training | |
| dc.subject.lcsh | Minecraft (Game) | |
| dc.title | The Crafter’s Ear: Evaluating an Aural Theory Simulation in Minecraft | |
| dc.type | Master's Project | |
| dc.type | Video | |
| dc.type.dcmi | Text |
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- Spring 2019 Final Master's Paper: The Crafter's Ear: Evaluating an Aural Theory Simulation in Minecraft
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- Spring 2019 TCC Master's Presentation Slides: The Crafter's Ear
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- Spring 2019 Final Master's Project: The Crafter's Ear Simulation Video Walkthrough
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- Spring 2019 TCC Student Presentation Recording: The Crafter's Ear
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