Negotiations for meaning in the context of a massively multiplayer online role-playing game

dc.contributor.authorJabbari, Nasser
dc.contributor.authorEslami, Zohreh R.
dc.date.accessioned2023-05-27T00:18:15Z
dc.date.available2023-05-27T00:18:15Z
dc.date.copyright2023
dc.date.issued2023-05-29
dc.description.abstractThis study investigated negotiations for meaning as conditions for second language (L2) learning in the context of a massively multiplayer online role-playing game, World of Warcraft (WoW) (Blizzard Entertainment, 2004). Varonis and Gass’s (1985) and Smith’s (2003a) models were used to identify negotiation episodes during on-task and off-task talks among the participants while playing WoW. The participants were six non-native (NNS) and one native English speaker (NS). The NNSs were divided into two teams of three: Team 1 (T1) pre-intermediate and Team 2 (T2) upper-intermediate. The NS played the game with both teams. The study lasted for six months and resulted in 59.96 hours of recorded audio and nine hours of screen-recorded gaming sessions. Negotiation patterns were compared across the L2 proficiency levels and three different types of dyads. The results revealed that (a) T1 encountered more communication breakdowns, but T2 engaged in more negotiations, (b) T1 engaged in more complex negotiations, (c) breakdowns and negotiations occurred more during off-task talk, and (d) breakdowns were triggered more by the NS’s utterances in T1 and by NNSs’ utterances in T2. The results also showed the participants’ abundant L2 use to undertake authentically contextualized game-driven tasks, meticulous involvement in bi- and multi-lateral negotiations, and creative strategies to resolve incomprehension.
dc.formatArticle
dc.format.extent28
dc.identifier.citationJabbari, N., & Eslami, Z. R. (2023). Negotiations for meaning in the context of a massively multiplayer online role-playing game. Language Learning & Technology, 27(1), 1–28. https://doi.org/10.64152/10125/73517
dc.identifier.doihttps://doi.org/10.64152/10125/73517
dc.identifier.issn1094-3501
dc.identifier.urihttps://hdl.handle.net/10125/73517
dc.publisherUniversity of Hawaii National Foreign Language Resource Center
dc.publisherCenter for Language & Technology
dc.rights.licenseCreative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectNegotiation for Meaning, Negotiated Interaction, Massively Multiplayer Online Role-playing Games, Second Language Learning
dc.titleNegotiations for meaning in the context of a massively multiplayer online role-playing game
dc.typeArticle
dcterms.typeText
prism.endingpage28
prism.number1
prism.publicationnameLanguage Learning & Technology
prism.startingpage1
prism.volume27

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