Interactive Experiences in Public Spaces: A Novel Floor Display System Based on Luminous Modular Units D. Camba, Jorge Feng, Jeff Kwon, EunSook 2017-12-28T00:34:46Z 2017-12-28T00:34:46Z 2018-01-03
dc.description.abstract We describe the design of an interactive concrete floor display for public spaces and discuss its implementation and areas of application. The primary purpose of our system is to provide new forms of collaborative interaction in long-term installations in both indoor and outdoor spaces. Our design is an expandable system of interconnected tiles, which control an array of RGB Light-Emitting Diodes (LEDs) based on user input. The LEDs are built into the tiles and arranged in a manner that simulates pixels on a computer screen, providing a natural visualization mechanism. Each tile acts as an independent node in a network, where motion sensors trigger specific actions and provide interactivity to the surface. A series of applications are illustrated, including promotional advertising and interactive games. The system was installed and evaluated on a university campus for four weeks where hundreds of visitors successfully interacted with the floor.
dc.format.extent 10 pages
dc.identifier.doi 10.24251/HICSS.2018.040
dc.identifier.isbn 978-0-9981331-1-9
dc.language.iso eng
dc.relation.ispartof Proceedings of the 51st Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.subject Human-Computer Interaction: Informing Design Utilizing Behavioral, Neurophysiological, and Design Science Methods
dc.subject Interactive floor, responsive environment, tangible interfaces, ubiquitous computing
dc.title Interactive Experiences in Public Spaces: A Novel Floor Display System Based on Luminous Modular Units
dc.type Conference Paper
dc.type.dcmi Text
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