Second Life, a Multi-User Virtual Environment Computer Game, as an Additional Tool in Teaching of the Hawaiian Language

Date
2014-09-26
Authors
Wyatt, James
Contributor
Advisor
Kameʻeleihiwa, Lilikalā
Department
Hawaiian Studies, Hawaiian Language
Instructor
Depositor
Speaker
Researcher
Consultant
Interviewer
Journal Title
Journal ISSN
Volume Title
Publisher
University of Hawaii at Manoa
Volume
Number/Issue
Starting Page
Ending Page
Alternative Title
Abstract
Ka ʻōlelo Hawaiʻi, the Hawaiian language, is “critically endangered”. Many linguists agree that a minimum of 100,000 fluent speakers are needed for a language to be self-perpetuating and avoid extinction. In 1990, the US Census identified fewer than 9,000 Hawaiian speakers, a majority of whom had learned Hawaiian as a second language. Because of the grassroots “Hawaiian Renaissance” movement of the 1970s, concerted efforts were initiated to teach the Hawaiian language and reverse its decline. These efforts have included both in-class language instruction and long-distance learning programs utilizing home computers and the internet. By 2010, the US Census identified roughly 20,000 Hawaiian language speakers. Although evincing progress, this is a small number when compared to the more than 400,000 native Hawaiians living in Hawaiʻi and the continental U.S. Advances in computer technology and applications have produced sophisticated gaming programs, such as Second Life. This computer-generated MUVE (Multi-User Virtual Environment) game has successfully been used in teaching such topics as cultural sensitivity and English as a second language. Of particular interest is SL’s ability to engage participants in cross-generational teaching and learning and its “deinhibiting” effect. This creative project utilized MUVE technologies in constructing a prototype interactive student forum, capable of connecting native Hawaiians throughout Hawaiʻi and the continental US, to both learn and practice Hawaiian in a uniquely Hawaiian “cyber” environment. Proper Hawaiian teaching/learning protocols were utilized and the Hawaiian language lesson materials were developed to ensure accuracy in traditional usage of the language.
Description
Keywords
Hawaiian language, long-distance language learning, MUVE, Second Life
Citation
Extent
v, 44 pages
Format
Geographic Location
Time Period
Related To
Rights
All UHM Honors Projects are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission from the copyright owner.
Rights Holder
Email libraryada-l@lists.hawaii.edu if you need this content in ADA-compliant format.