Reinforcement Learning for Extended Reality: Designing Self-Play Scenarios
| dc.contributor.author | Espinosa Leal, Leonardo | |
| dc.contributor.author | Chapman, Anthony | |
| dc.contributor.author | Westerlund, Magnus | |
| dc.date.accessioned | 2019-01-02T23:38:17Z | |
| dc.date.available | 2019-01-02T23:38:17Z | |
| dc.date.issued | 2019-01-08 | |
| dc.description.abstract | A common problem for deep reinforcement learning networks is a lack of training data to learn specific tasks through generalization. In this review, we look at extended reality, a promising but often overlooked field, for training agents using reinforcement learning. We review several techniques from the literature and then synthesize the information in order to propose a recommended design. Meta learning offers an important way forward, but the agents ability to perform self-play is considered crucial for achieving successful AI. Therefore, we focus on improving self-play scenarios for teaching self-learning agents, by providing a supportive environment for improved agent-environment interaction. | |
| dc.format.extent | 8 pages | |
| dc.identifier.doi | https://doi.org/10.24251/HICSS.2019.020 | |
| dc.identifier.isbn | 978-0-9981331-2-6 | |
| dc.identifier.uri | http://hdl.handle.net/10125/59456 | |
| dc.language.iso | eng | |
| dc.relation.ispartof | Proceedings of the 52nd Hawaii International Conference on System Sciences | |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
| dc.subject | Business Intelligence and Big Data for Innovative and Sustainable Development of Organizations | |
| dc.subject | Collaboration Systems and Technologies | |
| dc.subject | agent, extended reality, reinforcement learning, self-play scenarios, self-learning agent | |
| dc.title | Reinforcement Learning for Extended Reality: Designing Self-Play Scenarios | |
| dc.type | Conference Paper | |
| dc.type.dcmi | Text |
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