Developing a Culture of Collaboration among Information Workers: A Game-theoretic approach
| dc.contributor.author | Sarkar, Amitrajit | |
| dc.contributor.author | Wingreen, Stephen | |
| dc.contributor.author | Sharma, Ravishankar | |
| dc.contributor.author | Ascroft, John | |
| dc.date.accessioned | 2023-12-26T18:51:09Z | |
| dc.date.available | 2023-12-26T18:51:09Z | |
| dc.date.issued | 2024-01-03 | |
| dc.identifier.doi | https://doi.org/10.24251/HICSS.2024.808 | |
| dc.identifier.isbn | 978-0-9981331-7-1 | |
| dc.identifier.other | 71226ef5-87b4-45e0-b7b3-d9eacb108992 | |
| dc.identifier.uri | https://hdl.handle.net/10125/107194 | |
| dc.language.iso | eng | |
| dc.relation.ispartof | Proceedings of the 57th Hawaii International Conference on System Sciences | |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
| dc.subject | Special Topics in Organizational Systems and Technology | |
| dc.subject | game theory | |
| dc.subject | is resilience | |
| dc.subject | it governance | |
| dc.subject | organization culture | |
| dc.subject | working from home | |
| dc.title | Developing a Culture of Collaboration among Information Workers: A Game-theoretic approach | |
| dc.type | Conference Paper | |
| dc.type.dcmi | Text | |
| dcterms.abstract | The COVID-19 pandemic has exposed the flaws of the traditional physically co-located office, forcing many organizations to work remotely. Many knowledge workers worked from home on a regular basis during COVID-19, and as a result, the power gap between remote e-workers and their previously on-site colleagues has vanished. To answer our research questions, how does the involuntary working from home requirement due to COVID-19 affect team collaboration and performance, what factors enable the design and implementation of a hybrid way of working in knowledge organizations? and, in volatile and uncertain situations, how does organizational culture influence IT governance performance in global virtual teams in a large organization? we conducted an in-depth organization-wide case study. Using a game-theoretic lens, this study explores the sudden and enforced issues that COVID-19 has presented, and the technological means knowledge workers use to achieve their team collaboration goals. We interviewed 221 knowledge workers and,15 c-suite executives and senior leadership group (SLG) members about their experiences of being required to work from home and its’ various effects on team dynamics and collaborative problem-solving. This paper contributes to the IT Governance theory and IS Resilience theory by providing an understanding of team collaboration during uncertain, volatile situations (COVID-19). This broad-scope overview provides an integrative approach for considering the implications of COVID-19 for work, workers, and organizations while also identifying issues for future research and insights to inform solutions. | |
| dcterms.extent | 10 pages | |
| prism.startingpage | 6748 |
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