Hospitality and Tourism in a Global Digital Economy Ð New Models, Services, and Performance

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    Innovation in High-End Food Service During COVID-19 Lockdowns
    ( 2022-01-04) Tuomi, Aarni ; Ashton, Mark ; Ellonen, Hanna-Kaisa ; Tussyadiah, Iis
    COVID-19 lockdown measures have forced hospitality operators to re-configure their dynamic capabilities through innovating operational practices and pivoting traditional business models. The high-end food service sector has undergone a particularly drastic shift towards a new normal. This qualitative study explores factors facilitating innovation at 16 high-end food service organizations in Finland and the UK through semi-structured expert interviews. Three key themes facilitating innovation during COVID-19 lockdowns are identified: 1) Combining high-tech and high-touch through new ways of producing and providing technology-driven service offerings, 2) Prosocial engagement, i.e. working together with multiple stakeholders to bring added value to all parties, not just the business, and 3) Reactivity, i.e. pushing the traditional boundaries of the sector through quick decision-making and constant iteration and refining of processes and procedures. Drawing our empirical findings together, innovation during COVID-19 lockdowns in high-end food service is conceptualized into three phases: React, Refine, and Reflect.
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    Determinants and Effects of User Delight with Theme Park Apps
    ( 2022-01-04) Long, Ting ; Suomi, Reima
    The rise of mobile apps intended to enhance the customer experience has prompted theme park operators to implement theme park apps with which to improve their relationships with visitors. The value of user delight in theme park apps has attracted considerable attention. To develop a delightful theme park app, however, theme park operators require a more detailed understanding of how they can optimize the impacts of theme park apps. By conducting an empirical study of 204 users of theme park apps through an online survey, this study found that delight has substantial impacts on users’ continuance intention, recommendation, offering feedback, and revisit intention regarding theme parks. Additionally, delight is determined by entertainment, aesthetic design, and achievement-related gamification. This study contributes to the literature on delight in the context of theme park apps and offers practical implications for theme park app designers and operators.
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    A Sentiment Analysis of Star-rating: a Cross-Cultural Perspective
    ( 2022-01-04) Wan, Yun ; Nakayama, Makoto
    Consumer-generated reviews and ratings are critical for the tourism industry. The star rating distribution of services can significantly influence a consumer’s decision-making and choice of services. We analyze the star rating distribution of restaurant reviews from three nations (Japan, China, and the U.S.) and find two distribution patterns: bimodal and unimodal. Then, we analyze the sentiment correlation with each star rating across the three cultures. We find the inconsistency of positive sentiment correlation with 5- and 4-star ratings generated by Japanese consumers. Possible contributing factors, including biases, national culture, and socioeconomic conditions, are discussed
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