Please use this identifier to cite or link to this item: http://hdl.handle.net/10125/76206

How Virtual Reality Can Change Finding a Community of Practice for Second Language Development

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dc.contributor.author Melik Tangiyev, Denis
dc.date.accessioned 2021-09-14T01:47:55Z
dc.date.available 2021-09-14T01:47:55Z
dc.date.issued 2021-07-14
dc.identifier.uri http://hdl.handle.net/10125/76206
dc.description.abstract This conceptual paper reviews the literature around Virtual Reality, Second Language Development (Larsen-Freeman, 2015, 2019), and Legitimate Peripheral Participation (Lave & Wenger, 1991). This article shows how social virtual reality spaces, such as VRChat, can be used in second and foreign language classrooms by looking at these three topics. This article discusses how communities of practice are formed in these virtual spaces, how the communities use the spaces, and how these spaces can be utilized to aid a learner's language development. Due to the continual growth of the population who can access virtual reality and its growing use within research, it is the goal of this article to advocate for learners and educators to utilize these social spaces that provide rich moments of engagement and languaging (Swain, 2006) between the participants of the community. This article also advocates for updating the terminology used in the field by bringing into light three terms that can be used to distinguish between different forms of virtual reality.
dc.format.extent 33 pages
dc.language.iso en-US
dc.subject Virtual Reality
dc.subject Second Language Development
dc.subject Communities of Practice
dc.subject Social learning spaces
dc.subject VRChat
dc.title How Virtual Reality Can Change Finding a Community of Practice for Second Language Development
dc.type Master's Project
dc.type.dcmi Text
Appears in Collections: MA and AGC Scholarly Papers


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