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Hybrid Sport Configurations: The Intertwining of the Physical and the Digital

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Item Summary Goebeler, Lucas Standaert, Willem Xiao, Xiao 2020-12-24T20:13:13Z 2020-12-24T20:13:13Z 2021-01-05
dc.identifier.isbn 978-0-9981331-4-0
dc.description.abstract The motivation for this research follows from our observation of the increasing influence of digitalization on sporting activities and the emergence of physical-digital hybrid sport. While traditional, physical sport gradually embraces digital elements and experiences to the game, born-digital eSport increasingly involves physical elements in its setting (e.g., offline tournaments). In this paper, we investigate various physical-digital hybrid configurations of existing and emerging sporting activities and their implications for the fusing of the digital and physical worlds. Based on an inductive approach and drawing from existing literature on physical-digital hybridity, we conceptualize four sport clusters (digitally supported sport, digitally augmented sport, digitally replicated sport, and digitally translated sport) along three dimensions: the sporting activities (especially in terms of the relationship between the digital and physical components), the sporting arena, and actors’ influence. Based on our conceptualization and observations, we discuss implications for both the information systems and sport management domains.
dc.format.extent 10 pages
dc.language.iso English
dc.relation.ispartof Proceedings of the 54th Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.subject Digital Innovation, Transformation, and Entrepreneurship
dc.subject digital innovation
dc.subject esport
dc.subject hybridity
dc.subject sport
dc.subject sport digitalization
dc.title Hybrid Sport Configurations: The Intertwining of the Physical and the Digital
dc.identifier.doi 10.24251/HICSS.2021.708
prism.startingpage 5841
Appears in Collections: Digital Innovation, Transformation, and Entrepreneurship

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