Virtual Reality Applications for Higher Educations: A Market Analysis

Date
2021-01-05
Authors
Radianti, Jaziar
Majchrzak, Tim A.
Fromm, Jennifer
Stieglitz, Stefan
Vom Brocke, Jan
Contributor
Advisor
Department
Instructor
Depositor
Speaker
Researcher
Consultant
Interviewer
Annotator
Journal Title
Journal ISSN
Volume Title
Publisher
Volume
Number/Issue
Starting Page
124
Ending Page
Alternative Title
Abstract
Benefits and applications of virtual reality (VR) in higher education have seen much interest both from research and industry. While several immersive VR applications for higher education have been described, a structured analysis of such applications on the market does not exist. We use design elements from research for applying VR in higher education to analyze available VR apps. The analyzed VR applications were acquired from pertinent online stores to capture the market’s state. We analyze the current picture of the available apps by categorizing them based on design elements and learning content. The aims are to map what types of apps are available, to study what expected types cannot (yet) be found, to compare the current state of the literature and the educational VR app market, as well as to scrutinize the most frequently used design elements for VR in education.
Description
Keywords
Innovations in Collaborative Environments and Learning Technologies, design elements, immersive vr technology, market analysis, virtual reality, vr
Citation
Extent
10 pages
Format
Geographic Location
Time Period
Related To
Proceedings of the 54th Hawaii International Conference on System Sciences
Table of Contents
Rights
Attribution-NonCommercial-NoDerivatives 4.0 International
Rights Holder
Local Contexts
Email libraryada-l@lists.hawaii.edu if you need this content in ADA-compliant format.