Becoming social actors: Designing a global simulation for situated language and culture learning

Date
2017-01-01
Authors
Michelson, Kristen
Petit, Elyse
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Cengage
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2017
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138
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167
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Abstract
Recent developments in multiliteracies scholarship and pedagogies have highlighted the situated nature of language use and the diversity of ways that meanings are expressed, calling attention to creative, agentive processes of designing meanings using linguistic and semiotic resources for particular communication purposes within discourse communities. One way in which foreign language teaching can engage students in second language/culture discourse communities and social worlds is through a Global Simulation (GS) pedagogy. A GS consists in the creation of a fictitious, socioculturally realistic lifeworld where learners take on specific roles and interact within a particular community as they work collaboratively to advance a storyline or complete a project. By adopting a character, students become social actors who engage with cultural practices as they appropriate language and other symbolic resources in order to communicate particular meanings across different discourse contexts. We present a GS curriculum developed in fourth-semester French based on the Immeuble model (Debyser, 1980) and carried out through a Pedagogy of Multiliteracies (New London Group, 1996). We describe the overarching organization of curricular content, including tasks designed for students’ interpretive and productive engagement with texts. We present one module—immigration—and students’ textual responses and reflections on this module. Finally, we discuss the experience of designing a GS curriculum and include considerations for the development of simulations.
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Michelson, K., Petit, E. (2017). Becoming social actors: Designing a global simulation for situated language and culture learning. The American Association of University Supervisors, Coordinators and Directors of Foreign Languages Programs (AAUSC), 138-167. http://hdl.handle.net/102015/69769
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