Please use this identifier to cite or link to this item: http://hdl.handle.net/10125/69279

Gaming/Writing: Alternative Discourse Communities in Online or Digitally Enhanced Technical Writing Classrooms

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dc.contributor.author Richards, Anne
dc.contributor.author Lamberti, Adrienne
dc.date.accessioned 2020-07-30T22:28:50Z
dc.date.available 2020-07-30T22:28:50Z
dc.date.issued 2007
dc.identifier.uri http://hdl.handle.net/10125/69279
dc.title Gaming/Writing: Alternative Discourse Communities in Online or Digitally Enhanced Technical Writing Classrooms
dc.type Conference Paper
dcterms.abstract This presentation focuses on the infusion of computer gaming into writing pedagogy at those entry points where the practice can enrich online or digitally enhanced technical writing courses. We ground our conceptualization of community briefly and explain how we invoked this understanding as a heuristic during ethnographic study of dedicated gamers. We discuss interviews that shed light on the intersections between community-building and the notably technical nature of much writing produced during gaming activities. We explore how the act of gaming/writing, in conjunction with the most pedagogically appropriate and attractive features of gaming, suggests teaching strategies and specific assignment prompts to support and to amplify pre-existing approaches to the teaching of writing in e-learning contexts.
dcterms.extent 14 pages
dcterms.rights Attribution-NonCommercial-NoDerivs 3.0 United States
dcterms.type Text
dc.contributor.affiliation Anne R. Richards - University of Sfax, Kennesaw State University
dc.contributor.affiliation Adrienne P. Lamberti - University of Northern Iowa
Appears in Collections: TCC 2007 Proceedings


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