Please use this identifier to cite or link to this item:

Program Planning through a Visual Novel-style Game

File Description Size Format  
MLochman Presentation TCC2020.pdf Presentation slides for TCC 2020 9.68 MB Adobe PDF View/Open
MLochman LTEC690 Final2020.pdf Final paper for LTEC 690 on Program Planning through a visual novel-style game 5.92 MB Adobe PDF View/Open

Item Summary Lochman, Mellissa 2020-05-09T18:47:50Z 2020-05-09T18:47:50Z 2020-05-08
dc.description The contents of this resource include Mellissa Lochmanʻs final paper on conducting a usability study on Program Planning through a visual novel-style game. Her presentation slides for TCC 2020 is also included within this resource.
dc.description.abstract This paper describes an instructional design project that conducted a usability study to evaluate an online training instruction for program planning through the use of a visual-novel style game. Program planning is described as an effective way to define, outline, and manage an organization’s events and evaluate their outcomes. Within the University of Hawaiʻi - West Oʻahu Student Life Office, many of the student organizations use program planning to promote events and conduct meetings that incorporate the use of resources, activities, outcomes, etc. Consequently, students within these organizations must take a training course before heading an event or developing a program. An online visual novel style game was developed to provide student board members a way to access this training in their own time. A usability test was used to evaluate the online training for navigation, efficiency, and user satisfaction. Data from the usability test supported the potential likelihood that the training would be a great tool in addition to the already face-to-face instruction, but would still need further development prior to being implemented.
dc.format.extent 57
dc.language.iso en-US
dc.rights Attribution 3.0 United States
dc.subject Program Planning
dc.subject Usability Study
dc.subject Distance education
dc.subject Google Slides
dc.subject Choice Board
dc.subject Game-based Learning
dc.subject Visual Novel
dc.subject LTEC
dc.title Program Planning through a Visual Novel-style Game
dc.type Master's Project
dc.type Presentation
dc.type.dcmi Text
dc.contributor.instructor Hoffman, Daniel
Appears in Collections: LTEC 690, Spring 2020

Please email if you need this content in ADA-compliant format.

This item is licensed under a Creative Commons License Creative Commons