Please use this identifier to cite or link to this item: http://hdl.handle.net/10125/63974

Concealing Cyber-Decoys using Two-Sided Feature Deception Games

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Title:Concealing Cyber-Decoys using Two-Sided Feature Deception Games
Authors:Miah, Mohammad Sujan
Gutierrez, Marcus
Veliz, Oscar
Thakoor, Omkar
Kiekintveld, Christopher
Keywords:Cyber Deception for Defense
deception
game theory
honeypots
Date Issued:07 Jan 2020
Abstract:An increasingly important tool for securing computer networks is the use of deceptive decoy objects (e.g., fake hosts, accounts, or files) to detect, confuse, and distract attackers. One of the well-known challenges in using decoys is that it can be difficult to design effective decoys that are hard to distinguish from real objects, especially against sophisticated attackers who may be aware of the use of decoys. A key issue is that both real and decoy objects may have observable features that may give the attacker the ability to distinguish one from the other. However, a defender deploying decoys may be able to modify some features of either the real or decoy objects (at some cost) making the decoys more effective. We present a game-theoretic model of two-sided deception that models this scenario. We present an empirical analysis of this model to show strategies for effectively concealing decoys, as well as some limitations of decoys for cyber security.
Pages/Duration:10 pages
URI:http://hdl.handle.net/10125/63974
ISBN:978-0-9981331-3-3
DOI:10.24251/HICSS.2020.235
Rights:Attribution-NonCommercial-NoDerivatives 4.0 International
https://creativecommons.org/licenses/by-nc-nd/4.0/
Appears in Collections: Cyber Deception for Defense


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