Please use this identifier to cite or link to this item: http://hdl.handle.net/10125/63895

“Who cares about fireworks?” – A Study on Digital Coaching, Gamification and Exercise Motivation

File Size Format  
0126.pdf 447.1 kB Adobe PDF View/Open

Item Summary

Title:“Who cares about fireworks?” – A Study on Digital Coaching, Gamification and Exercise Motivation
Authors:Helmefalk, Miralem
Marcusson, Leif
Sell, Anna
Keywords:Gamification
digital coaching
gamification
physical training
self-determination theory
Date Issued:07 Jan 2020
Abstract:Digital coaching systems offer users support in their physical training through insights and advice based on the individual’s activity data. Often these systems utilize gamification mechanisms to motivate users. In this study we conduct interviews with digital coaching users to understand how digital coaching systems are used to motivate physical activity, what kind of a role gamification plays, and how digital coaching systems should be developed further to better motivate users. We find that data itself is more motivating than gamification mechanisms, that players use data to play their own, internal games; and that data is also used for social purposes. We find that the benefits from digital coaches today are limited and mainly related to accurate exercise tracking and visualization of user data. Gamified elements are used on a low level and not perceived as value-adding by the users; deeper understanding of motivation theory and promoting intrinsic motivation is needed.
Pages/Duration:10 pages
URI:http://hdl.handle.net/10125/63895
ISBN:978-0-9981331-3-3
DOI:10.24251/HICSS.2020.156
Rights:Attribution-NonCommercial-NoDerivatives 4.0 International
https://creativecommons.org/licenses/by-nc-nd/4.0/
Appears in Collections: Gamification


Please email libraryada-l@lists.hawaii.edu if you need this content in ADA-compliant format.

This item is licensed under a Creative Commons License Creative Commons