Please use this identifier to cite or link to this item: http://hdl.handle.net/10125/63888

Flow in VR: A Study on the Relationships Between Preconditions, Experience and Continued Use

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Title:Flow in VR: A Study on the Relationships Between Preconditions, Experience and Continued Use
Authors:Hassan, Lobna
Jylhä, Henrietta
Sjöblom, Max
Hamari, Juho
Keywords:Gamification
continued use
flow
user experience
virtual reality
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Date Issued:07 Jan 2020
Abstract:Flow is characterized as an autotelic experience where action and awareness merge, there is high concentration on task and little attention is paid to time or self. It is believed that VR has a powerful affordance for inducing the flow state, as VR is, at least anecdotally, a technology that transports users to immersive realities, which can facilitate flow. However, VR imposes usability challenges that may inhibit flow. This research investigates flow in VR and its characteristics, determinants and outcomes through a survey (n = 681) and Structural Equation Modeling (SEM). The results indicate that flow in VR is positively association with intentions to continue VR use and longer VR sessions.
Pages/Duration:10 pages
URI:http://hdl.handle.net/10125/63888
ISBN:978-0-9981331-3-3
DOI:10.24251/HICSS.2020.149
Rights:Attribution-NonCommercial-NoDerivatives 4.0 International
https://creativecommons.org/licenses/by-nc-nd/4.0/
Appears in Collections: Gamification


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