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Hawaii International … Sciences (HICSS)
Hawaii International … Sciences 2020
Decision Analytics … Service Science
Gamification
Gamification
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Recent Submissions
“Who cares about fireworks?” – A Study on Digital Coaching, Gamification and Exercise Motivation
The Role of Gamification in Health Behavior Change: A Review of Theory-driven Studies
Fine-Dusty: Gamification of Particulate Matter Risk Communication
Using the "Daily Missions" Gamification Strategy To Promote Incremental Progress on Programming Assignments
Does Tailoring Gamified Educational Systems Matter? The Impact on Students' Flow Experience
Using Gamification to Support Users’ Adoption of Contextual Achievement Goals
Loot Box Purchase Decisions in Digital Business Models: The Role of Certainty and Loss Experience
Flow in VR: A Study on the Relationships Between Preconditions, Experience and Continued Use
Introduction to the Minitrack on Gamification
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Author
2
Hamari, Juho
2
Hassan, Lobna
1
Adam, Martin
1
Benlian, Alexander
1
Bittencourt, Ig Ibert
1
Choi, Ju Yeon
1
Edwards, Stephen
1
Goldman, Andrew
1
Helmefalk, Miralem
1
Hwang, Soojin
.
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Subject
9
Gamification
6
gamification
2
motivation
1
achievement goal
1
availability heuristic
1
certainty effect
1
contextual goal
1
continued use
1
cs1
1
digital coaching
.
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Date issued
9
2020
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