Please use this identifier to cite or link to this item: http://hdl.handle.net/10125/63140

DEVELOPING AN EDUCATIONAL VIDEO GAME FROM ARCHITECTURAL PRECEDENTS

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Title:DEVELOPING AN EDUCATIONAL VIDEO GAME FROM ARCHITECTURAL PRECEDENTS
Authors:Sandstrom, Alice
Contributors:Park, Hyoung-June (advisor)
Architecture (department)
Keywords:Architecture
Architecture
Design Schema
Puzzle
Shape Grammar
show 1 moreVideo Games
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Date Issued:2019
Publisher:University of Hawai'i at Manoa
Abstract:This dissertation proposes the development of an educational video game that teaches its players. This proposed game seeks to address the following two issues/problems within the topic of shape grammar. First, the process of designing with shape grammar requires the designer to first develop shape rules at the start of the design process, opposite to what feels natural, where shape rules are developed through recursive analysis during the design process and applied throughout the remainder of the design process. And second, the higher barrier of entry when it comes to using shape grammar in digital design applications makes it difficult to utilize in design education.
Within the proposed game a player is given a variety of 3D spatial puzzles to solve. At the start of each puzzle, a player is provided a set of labeled puzzle pieces and to solve each of these puzzles a player goes through a process of instantiation, manipulation, and connection to arrange each of those puzzle pieces within a 3D digital environment. As the player is arranging the provided puzzle pieces, the game provides them meaningful feedback on their choices through scoring in addition to tracking their actions as design rules, compiling those rules into a design schema. The player can go back and explore the design schema through a process of exploration.
This project looks at the development of a prototype version this proposed game using the Martin House by Frank Lloyd Wright as a basis for a single puzzle level to be implemented. This project concludes with an outline for future development of the proposed game.
Description:Arch.D. Thesis. Ph.D. Thesis. University of Hawaiʻi at Mānoa 2019
Pages/Duration:251 pages
URI:http://hdl.handle.net/10125/63140
Rights:All UHM dissertations and theses are protected by copyright. They may be viewed from this source for any purpose, but reproduction or distribution in any format is prohibited without written permission from the copyright owner.
Appears in Collections: D.ARCH. - Architecture


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