Please use this identifier to cite or link to this item: http://hdl.handle.net/10125/59916

Mapping Beyond the Uncanny Valley: A Delphi Study on Aiding Adoption of Realistic Digital Faces

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Title:Mapping Beyond the Uncanny Valley: A Delphi Study on Aiding Adoption of Realistic Digital Faces
Authors:Seymour, Mike
Riemer, Kai
Kay, Judy
Keywords:Human-Computer Interaction in the Digital Economy
Internet and the Digital Economy
Avatars, Intelligent Virtual Agent, Uncanny Valley, Digital Humans
Date Issued:08 Jan 2019
Abstract:Developers and HCI researchers have long strived to create digital agents that are more realistic. Voice-only versions are now common, but there has been a lack of visually realistic agents. A key barrier is the “Uncanny Valley”, referring to aversion being triggered if agents are not quite realistic.
To gain understanding of the challenges of the Uncanny Valley in creating realistic agents, we conducted a Delphi study. For the Delphi panel, we recruited 13 leading international experts in the area of digital humans. They participated in three rounds of qualitative interviews. We aimed to transfer their knowledge from the entertainment industry to HCI researchers. Our findings include the unexpected conclusion that the panel considered the challenges of final rendering was not a key problem. Instead, modeling and rigging were highlighted, and a new dimension of interactivity was revealed as important.
Our results provide a set of research directions for those engaged in HCI-oriented information systems using realistic digital humans.
Pages/Duration:11 pages
URI:http://hdl.handle.net/10125/59916
ISBN:978-0-9981331-2-6
DOI:10.24251/HICSS.2019.577
Rights:Attribution-NonCommercial-NoDerivatives 4.0 International
https://creativecommons.org/licenses/by-nc-nd/4.0/
Appears in Collections: Human-Computer Interaction in the Digital Economy


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