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Taking College Esports Seriously

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Title:Taking College Esports Seriously
Authors:Kauweloa, Nyle
Winter, Jenifer
Keywords:Games and Gaming
Digital and Social Media
esports, Serious Leisure, college students
Date Issued:08 Jan 2019
Abstract:This study examined how collegiate esports players conceptualized their own competitive gameplay as situated between work and play. Using interviews guided by Stebbins’ (2007) serious leisure perspective, 16 collegiate esports players described how belonging to a collegiate esports team has shaped their identity, and how they experienced gaming within the structured environment of a collegiate esports team and club. Stebbins’ description of skill and knowledge development was supported, and the findings are in accord with Stebbins’ conceptualization of “personal rewards,” such as self-expression, self-image, and self-actualization.
Pages/Duration:10 pages
Rights:Attribution-NonCommercial-NoDerivatives 4.0 International
Appears in Collections: Games and Gaming

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