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Is Virtual Reality the Future of Learning? A Critical Reflection

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Title:Is Virtual Reality the Future of Learning? A Critical Reflection
Authors:Schwarze, Anna
Kampling, Henrik
Heger, Oliver
Niehaves, Bjoern
Keywords:Mixed, Augmented and Virtual Reality: Co-designed Services and Applications
Decision Analytics, Mobile Services, and Service Science
barriers, case study, implicit learning, individual learning, virtual reality
Date Issued:08 Jan 2019
Abstract:The year 2016 marks the so-called second wave of VR, which was initiated by the first consumer VR-HMD, Oculus Rift (development kit), entering the market. There are four practical advantages in the field of virtual reality learning: a shift from abstract to tangible settings, interactivity rather than passive observations, using desirable but practically infeasible methods, and breaking the bounds of reality. In contrast, current VR technologies also feature certain limitations. The most common negative factor is motion sickness, which distracts the user. We conducted a multiple case study and invited 41 people to participate in two different scenarios. One was a self-developed 360° video and the other was a self-developed interactive scenario. We investigate different barriers which hamper individual learning in VR and we point out that there is a potential for implicit learning in virtual reality.
Pages/Duration:10 pages
URI/DOI:http://hdl.handle.net/10125/59616
ISBN:978-0-9981331-2-6
Rights:Attribution-NonCommercial-NoDerivatives 4.0 International
https://creativecommons.org/licenses/by-nc-nd/4.0/
Appears in Collections: Mixed, Augmented and Virtual Reality: Co-designed Services and Applications


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