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Ownership of Learning Through Minecraft: An Action Research Project
|Final_Paper_Nozomi_Ozaki.pdf||10.03 MB||Adobe PDF||View/Open|
|TCC Slide Presentation - Nozomi Ozaki.pdf||47.13 MB||Adobe PDF||View/Open|
|Title:||Ownership of Learning Through Minecraft: An Action Research Project|
|Contributors:||Ho, Curtis (instructor)|
|Date Issued:||17 Apr 2018|
|Abstract:||Getting young students to understand and apply concepts being learned
in their Geology unit of study is a challenge. Students learn about their island home through their classroom teacher and experts from an outside local
educational organization. Traditional modes of learning struggle to engage and help students develop a growth mindset as they transfer learning. To address this need, I developed an action research project to use Minecraft Education Edition (EE) to evaluate how game-based learning and instruction impacts student engagement and learning. This paper will discuss the design of the project. Over the course of three weeks, students worked in small groups of three to four to plan, collaborate, and build a particular segment of the formation of the Hawaiian Islands within Minecraft EE. Minecraft EE allowed me to turn passive learning into an interactive and meaningful practice. Each build session was designed to allow students to plan, build, and reflect upon their progress and learning. Students received valuable feedback through small group check-in sessions with me. In addition, constructivism was employed to allow students to showcase their learning as a small group.
|Description:||Final paper and powerpoint slides from the TCC 2018 Conference.|
|Appears in Collections:||
LTEC 690, Spring 2018|
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