Please use this identifier to cite or link to this item: http://hdl.handle.net/10125/50945

Skald: An Affordance-Based User Interface For Interactive Fiction

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dc.contributor.authorTomaszewski, Zach
dc.date.accessioned2017-12-18T21:05:45Z-
dc.date.available2017-12-18T21:05:45Z-
dc.date.issued2015-05
dc.identifier.urihttp://hdl.handle.net/10125/50945-
dc.descriptionM.S. University of Hawaii at Manoa 2015.
dc.descriptionIncludes bibliographical references.
dc.description.abstractInteractive fiction (IF) is a long-lived text-based computer game genre. A small community of game authors are still producing independent IF games, and IF can be used for a number of serious applications, including education and AI research. This work explores the defining features of IF as a form, as well as its shortcomings in terms of user interface (UI) affordances. It then provides Skald, an alternative menu-driven UI for IF. An empirical evaluation shows that Skald offers a number of advantages over the traditional IF interface. It eliminates user input errors, is rated as easier to use, and encourages players to explore the virtual game world to a greater degree. However, the study also reveals that Skald does not significantly increase users' feelings of worldlevel user agency and that a sizable minority of players still prefer the traditional UI overall.
dc.language.isoeng
dc.publisher[Honolulu] : [University of Hawaii at Manoa], [May 2015]
dc.relationTheses for the degree of Master of Science (University of Hawaii at Manoa). Computer Science
dc.subjectinteractive fiction
dc.subjectuser interface
dc.subjectaffordances
dc.titleSkald: An Affordance-Based User Interface For Interactive Fiction
dc.typeThesis
dc.type.dcmiText
Appears in Collections:M.S. - Computer Science


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