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SHARPP Games for the Education Prevention and Reversion of Chronic Diseases

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Title:SHARPP Games for the Education Prevention and Reversion of Chronic Diseases
Authors:Chung, Claris Yee Seung
Sundaram, David
Keywords:ICT-enabled Self-management of Chronic Diseases and Conditions
Chronic Diseases, Games, Quantified Self, Sustainability, Transformation
Date Issued:03 Jan 2018
Abstract:Prevalence of chronic diseases has become a serious problem in our society. These illnesses are commonly caused by dietary and lifestyle risk factors and are hard to cure completely. However, behavioral changes such as adopting a healthy diet and lifestyle are effective in reducing chronic conditions. In this research, we propose to build games that could support the Sustainable transformation of chronic patients in a Holistic and Adaptable manner using Real-time, Precise, and Persuasive (SHARPP) principles, processes, systems, and technologies. This research leverages wearable information technologies and chronic disease studies to design games that interweave virtual worlds with the real world. It not only supports patients to form healthy habits that prevent and revert chronic diseases but also helps individuals to balance various life dimensions.
Pages/Duration:10 pages
URI:http://hdl.handle.net/10125/50264
ISBN:978-0-9981331-1-9
DOI:10.24251/HICSS.2018.376
Rights:Attribution-NonCommercial-NoDerivatives 4.0 International
https://creativecommons.org/licenses/by-nc-nd/4.0/
Appears in Collections: ICT-enabled Self-management of Chronic Diseases and Conditions


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