Please use this identifier to cite or link to this item: http://hdl.handle.net/10125/50127

Impact of Playing Pokémon Go on Wellness

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dc.contributor.author Nikou, Shahrokh
dc.contributor.author Tarvoll, Julian
dc.contributor.author Öörni, Anssi
dc.date.accessioned 2017-12-28T00:55:06Z
dc.date.available 2017-12-28T00:55:06Z
dc.date.issued 2018-01-03
dc.identifier.isbn 978-0-9981331-1-9
dc.identifier.uri http://hdl.handle.net/10125/50127
dc.description.abstract The positive and negative effects of playing video games have been actively discussed for as long as the games have existed. Until recently, game playing has been accused of having mostly negative effects on one’s wellbeing, especially on health. However, the tone of the discussion has recently started to change. For example, healthcare professionals have praised Pokémon Go game for its positive impact on physical activity. The research, though, has largely focused on small subsets of wellness dimensions. The aim of this study is to find out if playing Pokémon Go can positively affect the player’s wellness. We propose a conceptual model to assess the link between playing Pokémon Go and the theorized dimensions of wellness utilizing a dataset containing 370 active players. Contrary to the widely held expectations, our analysis does not indicate significant relationship between playing Pokémon Go and some of the wellness dimensions, such as social or physical wellness. However, we find that playing Pokémon Go positively influences the player’s overall wellness through the dimension of emotional wellness.
dc.format.extent 10 pages
dc.language.iso eng
dc.relation.ispartof Proceedings of the 51st Hawaii International Conference on System Sciences
dc.rights Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri https://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subject Games and Gaming
dc.subject Games, Pokémon Go, Physical Wellness, Wellbeing, Wellness
dc.title Impact of Playing Pokémon Go on Wellness
dc.type Conference Paper
dc.type.dcmi Text
dc.identifier.doi 10.24251/HICSS.2018.240
Appears in Collections: Games and Gaming


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