Please use this identifier to cite or link to this item: http://hdl.handle.net/10125/50126

The Relationship Between Player’s Gaming Orientation and Avatar’s Capital: a Study in Final Fantasy XIV

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Title:The Relationship Between Player’s Gaming Orientation and Avatar’s Capital: a Study in Final Fantasy XIV
Authors:Korkeila, Henry
Hamari, Juho
Keywords:Games and Gaming
Capital, Gamification, MMORPG, Online games, Player types
Date Issued:03 Jan 2018
Abstract:This study investigates the relationship between player’s gaming orientation (dimensions of achievement, immersion and social orientation) and avatar’s capital (social, economic, cultural and symbolic). The data was gathered through an online survey (n=905) amidst players of a MMORPG, Final Fantasy XIV. The results show that avatar’s cultural capital is predicted by immersion orientation (customization, discovery, and role-playing), achievement orientation (mechanics) and social orientation (relationship and socializing). Economic capital is predicted by achievement orientation (advancement, competition, and mechanics) and social orientation (relationship and teamwork). Social capital was predicted by social orientation (relationship, socializing and teamwork) and immersion-orientation (escapism and customization). Symbolic capital was predicted by achievement orientation (advancement, competition, mechanics) and social orientation (relationship and teamwork).
Pages/Duration:10 pages
URI/DOI:http://hdl.handle.net/10125/50126
ISBN:978-0-9981331-1-9
DOI:10.24251/HICSS.2018.239
Rights:Attribution-NonCommercial-NoDerivatives 4.0 International
https://creativecommons.org/licenses/by-nc-nd/4.0/
Appears in Collections: Games and Gaming


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