Please use this identifier to cite or link to this item: http://hdl.handle.net/10125/50125

Finding sociality in single player games: A case study of tandem play amongst friends and couples

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Title:Finding sociality in single player games: A case study of tandem play amongst friends and couples
Authors:Consalvo, Mia
Begy, Jason
Browne, Pierson
Ganzon, Sarah
Scully-Blaker, Rainforest
show 1 moreWaldie, Rebecca
show less
Keywords:Games and Gaming
methods, sociality, video games, gameplay
Date Issued:03 Jan 2018
Abstract:Researchers have found that games are sites for rich forms of sociality. However, there has been comparatively less research on sociality facilitated by co-located gameplay focused on single-player games, here termed tandem play. This exploratory case study investigated how known player pairs engaged in turn taking and decision-making behaviors while playing a single-player game together, and also how a narrative-driven video game played over multiple sessions impacted their experience. Initial findings suggest that turn taking was an explicitly negotiated choice, and that decision making power did not necessarily rely on who was holding the controller - player pairs developed their own systems for how they made choices. The narrative and well-known franchise on which the game was based gave pairs a strong base from which to work, building themed playthroughs and systemic approaches for how to treat various characters and situations in game. This research provides further evidence that being social in and around games can be accomplished no matter whether the chosen game is a single or a multiplayer title, and in virtual or physical space.
Pages/Duration:8 pages
URI:http://hdl.handle.net/10125/50125
ISBN:978-0-9981331-1-9
DOI:10.24251/HICSS.2018.238
Rights:Attribution-NonCommercial-NoDerivatives 4.0 International
https://creativecommons.org/licenses/by-nc-nd/4.0/
Appears in Collections: Games and Gaming


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