Please use this identifier to cite or link to this item: http://hdl.handle.net/10125/50060

The Role of Immersive Virtual Reality in Individual Learning

File Size Format  
paper0173.pdf 672.36 kB Adobe PDF View/Open

Item Summary

Title:The Role of Immersive Virtual Reality in Individual Learning
Authors:Kampling, Henrik
Keywords:Mixed, Augmented and Virtual Reality
Cognitive Absorption, Grounded Theory, Immersion, Individual Learning, Virtual Reality
Date Issued:03 Jan 2018
Abstract:New technologies create opportunities to improve education and, in this way, the individual learning. Due to their certain characteristics, such as immersion (i.e. the total engagement to a specific activity while other attentional demands are ignored), immersive Virtual Reality (VR) systems have the potential to increase the individual learning performance. Modern VR-head mounted displays (e.g. Oculus Rift) and provided controllers allow a new kind of interaction within a virtual environment. Against this background, the construct cognitive absorption (CA) within a learning context emerged. CA consists of five sub- constructs: temporal dissociation, curiosity, enjoyment, control, and immersion. Both, learning and CA, have already been brought together but not within a context of immersive VR. Hence, this study examines learning and its conditions within an immersive VR context by a Grounded Theory approach with 21 qualitative interviews. Implications for theory and design are derived.
Pages/Duration:10 pages
URI:http://hdl.handle.net/10125/50060
ISBN:978-0-9981331-1-9
DOI:10.24251/HICSS.2018.173
Rights:Attribution-NonCommercial-NoDerivatives 4.0 International
https://creativecommons.org/licenses/by-nc-nd/4.0/
Appears in Collections: Mixed, Augmented and Virtual Reality


Please email libraryada-l@lists.hawaii.edu if you need this content in ADA-compliant format.

This item is licensed under a Creative Commons License Creative Commons