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Mutable Objects, Spatial Manipulation and Performance Optimization
|Title:||Mutable Objects, Spatial Manipulation and Performance Optimization|
|Contributors:||Anderson, Amy (advisor)|
|Date Issued:||Dec 2010|
|Abstract:||Contemporary digital design techniques are powerful, but disjoint. There are myriad emerging ways of manipulating design components, and generating both functional forms and formal functions. With the combination of selective agglomeration, sequencing, and heuristics, it is possible to use these techniques to focus on optimizing performance criteria, and selecting for defined characteristics. With these techniques, complex, performance oriented systems can emerge, with minimal input and high effectiveness and e""ciency. These processes depend on iterative loops for stability and directionality, and are the basis for optimization and refinement. They begin to approach cybernetic principles of self-organization and equilibrium. By rapidly looping this process, design ‘attractors’– shared solution components–become visible and accessible. In the past, we have been dedicated to selecting the contents of the design space. With these tools, we can now ask, what are the inputs to the design process, what is the continuum or spectrum of design inputs, and what are the selection criteria for the success of a design-aspect? These new questions allow for a greater coherence within a particular cognitive model for the designed and desired object. There are ways of using optimization criteria that enable design freedom within these boundaries, while enforcing constraints and maintaining consistency for selected processes and product aspects. The identification and codification of new rules for the process support both flexibility and the potential for cognitive restructuring of the process and sequences of design.|
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