LTEC 690, Spring 2017

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    Boosting Student Achievement through Collaboration in Digital Arts
    ( 2017-05-05) Molyneux, Erika ; Ho, Curtis
    Leeward Community College students entering Digital Art introductory courses have recently been underachieving academically, slowing matriculation through related programs of study. Existing research suggested mixing Cognitivist, Constructivist, Social and Experiential Learning theories with social learning strategies to increase academic and behavioral outcomes as well as student creativity. In response, the researcher-instructor initiated a technology-assisted action research intervention by kick-starting the semester with a collaborative project in her flipped-curriculum Art 112: Digital Art course. A Google Sites learning module guided collaboration and course-specific content and activities. The study involves 20 adult participants, all of whom reacted positively to the intervention, both academically and socially.
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    Augmented Dissection
    ( 2017-04-20) Jeong, Joshua ; Ho, Curtis
    Dissection has long been the primary method to gain greater insight into the structures and functions of the human body. It requires careful step-by-step analysis, retrieval of stored information, and spatial navigation to successfully explore our inner makings. Many facilities and campuses nationwide are not equipped for cadavers, and in particular, online laboratory settings are often devoid of hands-on dissection altogether. Anatomy 4D is an augmented reality (AR) mobile application that allows for human body exploration through enhanced dissection. Its application in laboratory settings may be a viable means of resolving hands-on dissection limitations. To investigate this idea, college anatomy students utilized the AR mobile application to dissect the heart organ in an action research study. Students performed activities individually, by creating personalized deliverables to share, and collaboratively, by contemplating connections through discussion. In better determining the impact of AR dissection in enhancing identification of human body structures among learners, pre and post assessments were conducted. Overall results indicated AR utilization for human organ exploration was positive with a marked increase of recognition after lesson activities and numerous indications of personal satisfaction from the use of mobile learning technology, constructivist design, and peer collaboration.
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    The Kamaʻāina Discounts: Usability Study on the Website Homepage
    ( 2017-04-18) Fujii, Karen ; Ho, Curtis
    Experiencing Hawaiʻi as a tourist is different from being a resident on a tropical island. A noticeable distinctness is the higher cost of living in accommodations, food, and merchandise. While Hawaiʻi is secluded from the continental U.S., daily life can become challenging without embracing the local culture. There is a wealth of online information for tourists visiting the islands, but only a minimal amount of materials scattered across multiple websites for new residents. The website, Mykamaaina.com, was created to help newcomers and people interested in moving to the island of Oʻahu with adjustment and cost-savings tips. The purpose of this usability project was to evaluate the navigation and content of the website homepage. Using the research model designed by Jakob’s Law of the Internet User Experience, users invest approximately 10 seconds looking over a new website and will click out and move onto the next if it is unusual or difficult. The homepage needs to communicate immediate value and enable the visitor to find good relevant material within seconds (Nielsen & Tahir, 2002). Built on a WordPress platform, the website contains Photoshop, Final Cut Pro, YouTube, and Pixabay elements. The data from the participants including their pre-and-post surveys were collected and analyzed. Revisions from the first two sets of usability studies were implemented. The overall results helped build a stronger homepage web presence to captivate first-time users to become repeat visitors for new content and information.
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    Programming Manikins: A Video Training Module for the Gaumard UNI Software
    ( 2017-04-18) Thai, (Lauren) Huyen-Tran ; Fulford, Catherine
    Nursing training has in the past relied on students’ assessment of each other, and procedural practice was at the expense of actual on-the-job training with real patients. However, with today’s technologies, exposure to realistic manikins that can replicate physiology is making it possible for better and safer training. Nursing simulation centers are now the hub for such education, training, and practice. But having competent staff to operate the manikins can come at a high cost for technical training. This Instructional Design project aims to support staff turnover and training with an online video-based instructional module that can serve as both a refresher and reference resource. The Dick and Carey model for instructional design was used to develop the module following the cognitive domain with Gagne’s 9 Events of Instruction. Specifically, video modules for the Gaumard Manikin UNI Software were created using the screen capturing tool, Camtasia, and hosted on Google Sites (https://sites.google.com/a/hawaii.edu/uni). The training focused on how to navigate the software to operate the manikin using pre-existing programmed scenarios, on-the-fly without a programmed scenario, and how to program one’s own scenario for use. Fifteen participants completed the online self-paced module that involved a demographics pre-survey, pre-test, three parts with embedded test questions, post-test, and a post-attitudinal survey. Results showed improvements across the board from pre- to post-test, suggesting that the module is effective as a review and resource for both old and new staff regardless of their experience with the manikin technology.
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    A Usability Study on the Paeloko Website
    ( 2017-04-20) Mata, Sylvia ; Lin, Grace
    Frequent content update on a given website is a key factor to keeping users informed about an organization's mission. Paeloko, a place-based native Hawaiian organization, provides a hands-on learning environment, through indigenous ancestral arts, culture, and language at the exclusive Waiheʻe land division on the island of Maui. The original website for Paeloko’s lacked content appeal to aid potential educators interested in the educational medium Paeloko offers. The purpose for this usability study is to improve the ease-of-use, user satisfaction and efficiency in aiding educators on the Paeloko website (https://sites.google.com/a/hawaii.edu/paeloko2017/about), built with Google Sites, an online collaborative website platform. Eight participants were included in two rounds of in-person and remote usability testing. Each session was both screened and audio recorded in order to obtain both qualitative and quantitative data through the thinking aloud process. Pre- and post-surveys collected quantitative and qualitative data, which included participant background information, demographics, and website use. The suggestions and concerns by participants and executive director were improved upon completion of each round. Improvements included revising the homepage and logo, organizing the layout, changing a resource link name, reducing white space, and creating sub-pages for specific audiences.