Please use this identifier to cite or link to this item: http://hdl.handle.net/10125/44475

Augmented reality and language learning: From annotated vocabulary to place-based mobile games

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Title:Augmented reality and language learning: From annotated vocabulary to place-based mobile games
Authors:Godwin-Jones, Robert
Contributors:Godwin-Jones, Robert (editor)
Date Issued:01 Oct 2016
Publisher:University of Hawaii National Foreign Language Resource Center
Michigan State University Center for Language Education and Research
Citation:Godwin-Jones, R. (2016). Augmented reality and language learning: From annotated vocabulary to place-based mobile games. Language Learning & Technology, 20(3), 9–19. http://dx.doi.org/10125/44475
URI:http://hdl.handle.net/10125/44475
ISSN:1094-3501
Journal:Language Learning & Technology
Volume:20
Issue/Number:3
Appears in Collections: Volume 20 Number 3, October 2016


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