Health Behavior Change Support Systems Minitrack

In the Health Behavior Change Support Systems minitrack, we focus on how systems and services aimed at influencing health and/or wellbeing behavior can be developed, designed and implemented. All Behavior Change Support Systems (BCSS) are persuasive systems; they have been designed with the intent to influence user behaviors. The minitrack will emphasize how persuasive theories and models can be used to develop efficient and effective HBCSSs as interventions for different contexts in healthcare, e.g. persuasive decision support systems for self-care or persuasive games to support chronic care, how end-users can be involved to design HBCSS in practice and what evaluation methods are needed to assess the impact of HBCSS on healthier living.

Health education is to influence patients towards changing behaviour towards their healthcare management. Patient-centred healthcare and empowering patients have been the focus of healthcare industry in recent years. Behaviour change support to patients have been an important aspects in healthcare management processes. Emphasis in the minitrack will be placed on both design and development of the HBCSSs and implementation and appraisal of the artifacts (i.e. the system), their outcomes and consumer health informatics. The primary focus is not be purely about methodologies or technologies.

The topics of the minitrack include the following, but are not limited to them.

  • Design and development:
    • User involvement in early stages of HBCSS development to tailor systems in accord with user profiles
    • Stakeholders’ perspectives (users and experts) to create HBCSSs that have value in practice
    • Persuasive strategies that are effective at different stages of the persuasion process in achieving behavior (attitude, behavior, compliance) change
    • Using persuasive strategies to support activities offline (e.g. to support viewing and downloading mindfulness exercises, to support social support in lifestyle changing programs)
    • Persuasive prompts to create engagement and involvement in serious game interventions
    • User profiles to identify which persuasive strategies matter most for whom
    • Software designs and design approaches for developing HBCSSs
    • Discussion or evaluation of development approaches for HBCSSs
    • Design of mobile technologies for health (mHealth) and mobile approaches to HBCSSs
  • Implementation and evaluation:
    • Usage data to know the dose, duration, time and format of persuasive strategies
    • Adequate design for measuring the effect of persuasive strategies on task adherence during usage and long-term effects (fractional factorial designs)
    • Frameworks and methodologies to measure A/B/C-Changes (attitude or behavior change, or an act of compliance)
    • Profiling personalities and matching them with persuasive strategies
    • Multimodal cues and measurement of the effects on adherence and outcomes
    • Advanced analytics to predict adherence, and to identify usage patterns and the effects on adherence
    • Evaluation of persuasiveness of different HBCSSs (mobile, ubiquitous, ambient technologies), moving towards a checklist for practice
  • Consumer health informatics
    • Decision support tool for patients in providing health behaviour change
    • Patient education and patient empowerment
    • Remote monitoring
    • Health behaviour change through mobile technologies, teleconsultation and telemedicine

Minitrack Co-Chairs:

Khin Tan Win (Primary Contact)
University of Wollongong

Harri Oinas-Kukkonen
University of Oulu

Sriram Iyengar
Texas A & M University

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