Please use this identifier to cite or link to this item:

Simplifying Fitness Games for Users with Learning Disabilities

File SizeFormat 
paper0472.pdf879.66 kBAdobe PDFView/Open

Item Summary

Title: Simplifying Fitness Games for Users with Learning Disabilities
Authors: Liu, Liu
Stacey, Patrick
Tarafdar, Monideepa
Kourentzes, Nikolaos
Keywords: fitness game
gamification design
learning disabilities
inclusive design
Issue Date: 04 Jan 2017
Abstract: Motivating people with learning disabilities (LD) to carry out physical exercises is a difficult task. Simplified fitness games can address this problem. Yet we do not know much about the design characteristics of the fitness games for this particular user group. Based on Rouse’s process model, this paper explores the design characteristics in three development phases: ‘conceptual outline’, ‘implementation’ and ‘outcome’. A mixed-method approach has been adopted. First, interviews and observations were conducted. Based on the qualitative findings and a literature review, a questionnaire was generated addressing the important design characteristics in each phases. The questionnaire surveyed 235 people from both game and healthcare industries to assess their agreement to the design characteristics. By identifying critical design characteristics in each phase, our paper provides guidance for an inclusive and nuanced approach to designing games for the users with LD. It identifies concepts in fitness games that intrinsically motivate physical activities. \
Pages/Duration: 10 pages
ISBN: 978-0-9981331-0-2
DOI: 10.24251/HICSS.2017.463
Rights: Attribution-NonCommercial-NoDerivatives 4.0 International
Appears in Collections:User Experience (UX) In Information Systems (IS) for Health and Wellness Minitrack

Please contact if you need this content in an alternative format.

Items in ScholarSpace are protected by copyright, with all rights reserved, unless otherwise indicated.