Please use this identifier to cite or link to this item:

Hand versus mouse : role identity formation of competing institutional logics in the U.S. animation film industry, 1991-2008

File Description Size Format  
Kim_Euisin_r.pdf Version for non-UH users. Copying/Printing is not permitted 736.16 kB Adobe PDF View/Open
Kim_Euisin_uh.pdf Version for UH users 815.92 kB Adobe PDF View/Open

Item Summary

Title:Hand versus mouse : role identity formation of competing institutional logics in the U.S. animation film industry, 1991-2008
Authors:Kim, Euisin
Keywords:film industry
Date Issued:Aug 2011
Publisher:[Honolulu] : [University of Hawaii at Manoa], [August 2011]
Abstract:In this dissertation, I investigate how competing logics are shaping role identity formation and behavior of actors as to explore how competing logics are managed and maintain their co-existence for a lengthy period of time when new technology emerges in an organizational field. I show how 2D animators and 3D animators form their role identities in response to competing institutional logics. Based on content analysis, I address salient competing institutional logics at the societal level. At the micro level, I explore how 2D animators and 3D animators adjust their role identity in response to competing situations. Previous literatures on competing institutional logics explore rivalry relations at the societal level and the tendency to form defensive role identities toward each other. However drawing on this analysis, I develop a theoretical model of symbiotic identity formation at the micro level although hostile competing logics co-exist at the societal level. Overall, I present the role identity formation change process with competing logics and their co-existence within the animation film industry, with the concept of symbiotic identity as its unique centerpiece. The second part of this study attempts to identify likely participants in this symbiotic identity formation: actors of a certain social network position are more likely to show goal-oriented identity spreading behavior. This part of the study contributes to previous literature on how logics influence the behavior of actors. In this study, I argue that 2D animators in powerful network positions and structural hole positions are more likely to work for 3D films as 2D animators which influence 3D animators to form a symbiotic identity.
Description:Ph.D. University of Hawaii at Manoa 2011.
Includes bibliographical references.
Appears in Collections: Ph.D. - International Management

Please email if you need this content in ADA-compliant format.

Items in ScholarSpace are protected by copyright, with all rights reserved, unless otherwise indicated.