Games for Impact

Permanent URI for this collectionhttps://hdl.handle.net/10125/112559

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    Beyond Multiple Choice Tests: Enhancing the Effectiveness of Traffic Law Learning through Immersive Simulations and Cognitive Monitoring
    (2026-01-06) Lewandowska, Anna; Olejnik-Krugły, Agnieszka; Mazur, Nikolas; Małecki, Krzysztof
    Traditional traffic law tests typically rely on multiple-choice formats that offer limited engagement and insufficiently reflect the complexity of real-world decision-making. This study compares two instructional modalities: a standard Online Test using realistic visual stimuli and an interactive driving simulation where users navigate dynamic traffic scenarios while responding to legal questions. Cognitive workload was objectively assessed using functional near-infrared spectroscopy (fNIRS), measuring hemodynamic responses in the dorsolateral prefrontal cortex (DLPFC) during both tasks. While no significant differences were found in global activation levels, distinct hemispheric asymmetry patterns emerged across conditions. The driving simulation elicited left-lateralized prefrontal activation linked to procedural control, while the Online Test showed right-hemispheric dominance associated with visuospatial scene analysis. Strong inverse correlations between tasks reflected systematic shifts in hemispheric engagement across instructional formats. These results suggest that immersive, cognitively adaptive learning environments combined with neurophysiological monitoring may offer valuable avenues for optimizing traffic law education.
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    iFractions: Using Games to Teach Children Fractions
    (2026-01-06) Da Silva Neves Lima, Priscila; Oliveira, Wilk; Das Almas Silva, Laira; De Oliveira Brandão, Leônidas
    Fractions are fundamental concepts in mathematics education and can be applied to various everyday tasks. However, teaching and learning fractions remain challenging due to their abstract nature. To mitigate this challenge, this paper introduces an open-source collection of educational minigames to support the teaching of fractions through interactive and visual approaches. At the same time, to evaluate its effectiveness, a quasi-experimental study was conducted using pre- and post-tests. The results demonstrated a significant improvement in students’ hit ratio, with an average normalized gain of 0.767. With this work, we contribute to the teaching of mathematics by presenting an open-source tool that can facilitate the teaching and learning of fractions.
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    Educational Games to Teach Fundamental Principles of Cybersecurity
    (2026-01-06) White, Greg; Jacob, Johanna; Sjelin, Natalie; Sjelin, Larry
    The benefit of using serious games in education has been known for more than a decade [Dicerbo, 2012; Guillen-Nieto, 2015]. Recently, the use of games to introduce cybersecurity principles to students in grades 5-12 has been conducted. Results have been very positive and the potential to replicate what was done in cybersecurity for other STEM disciplines has been proposed. This paper will address the use of the Cyber Threat Defender (CTD) Collectible Card Game to introduce cybersecurity principles to students. Of importance, especially to rural and Title I schools, is the use of the game along with lesson plans which have been developed to be used by teachers who have no background in cybersecurity. A second game, the Community Cybersecurity Game, was also briefly introduced as a companion that addresses a separate aspect of cybersecurity.
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    Developing The Strategists, an Online, AI-Aware Financial Investment Game for Technology-Enhanced Learning and Research
    (2026-01-06) Chawla, Shubham; Danzy Iii, Bretho; Narula, Jai; Amresh, Ashish; Bryan, Chris
    Serious games have been shown to have many positive outcomes across both educational and research settings; however, the design of such games is non-trivial. In this paper, we investigate how to design and engineer a serious gaming platform for a financial investment game called The Strategists. Building on the familiar mechanics of Monopoly, The Strategists is an open-source, web-based multiplayer game that introduces additional features such as property market dynamics and the flexible integration of AI and data-driven interventions. The platform supports robust data logging, easy deployment, and simplified data management, making it an accessible tool for both educators and researchers. We describe the process of designing, developing, and evaluating The Strategists, and discuss how lessons learned during this process can provide value to diverse communities across both education and research, including business and finance, computer science, and social and behavioral science.
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    Introduction to the Minitrack on Games for Impact
    (2026-01-06) Tece Bayrak, Asli; Staines, Dan