Reports from the Field: Knowledge and Learning Applications in Practice

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    Introducing an Artifact for the Assessment of Transversal Professional Competences
    ( 2020-01-07) Fahrenbach, Florian ; Kaiser, Alexander ; Schnider, Andreas
    This paper departs from a project conducted with the Trade and Craft sector of the Austrian Federal Chamber of Economics. A design science perspective scaffolds the development of an artifact, the net of competences, to support the assessment of transversal professional competences in the validation of prior formal, non-formal and informal learning. This paper contributes to theory by arguing for a structural functional equivalence between a real spider-web and the structure of the net of competences. A process perspective shows how different stakeholders interact in the net of competences. Specifically, we pose the research question “How to assess transversal professional competences?”. To answer this question, we describe the design of an self-assessment by outlining item generation, generation of verb levels and the triangulation of items and verbs to create nodes in the net of competences. Abstracting from the previous, we present the algorithm on which the net of competences is based.
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    Why People Adopt Vr English Language Learning Systems: An Extended Perspective Of Task-Technology Fit
    ( 2020-01-07) Lin, Kuan-Yu ; Wang, Yi-Ting ; Huang, Travis
    Virtual Reality (VR) techniques involving immersion, interaction, and imagination, not only can improve conventional teaching methods, but also can enhance the transmission of education training contents through the interaction and simulation characteristics of VR. Incorporating information technology (IT) with English teaching has become an important issue in the academic field. Emerging after computer-assisted teaching, interactive network learning, distance education, and mobile learning in the early days, virtual reality techniques have been regarded as a new trend of merging technology with education. To explore the factors affecting users’ adoption intention of VR English language learning systems (VRELLS), this study has sought to build a theoretical framework based on the task-technology fit theory (extrinsic motivation) combining users’ needs (internal and external needs) and satisfaction to put forward an integrated research model (perceived needs-technology fit model), which explicates people’s adoption behaviors of VRELLS. An online questionnaire was employed to collect empirical data. A total of 291 samples were analyzed using a structural equation modeling (SEM) approach. The results of the study showed that both perceived needs-technology fit and satisfaction play a significant role in the user’ adoption intention of VRELLS services. In addition, the utilitarian and hedonic needs have a positive impact on the user’s perceived needs-technology fit. Also, it was found that relative advantage, service compatibility and complexity are important factors in influencing individuals’ perceived needs-technology fit. The implications of these findings are discussed along with suggestions for future research.
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