Please use this identifier to cite or link to this item:
Effects of Character Customizability on Aggression in Violent Video Game Play
|2015-05-ma-urashima_r.pdf||Version for non-UH users. Copying/Printing is not permitted||1.03 MB||Adobe PDF||View/Open|
|2015-05-ma-urashima_uh.pdf||For UH users only||1.06 MB||Adobe PDF||View/Open|
|Title:||Effects of Character Customizability on Aggression in Violent Video Game Play|
social identity perspective
|Issue Date:||May 2015|
|Publisher:||[Honolulu] : [University of Hawaii at Manoa], [May 2015]|
|Abstract:||This study examined aggression and avatar appearance in video games by applying a social identity perspective. This study advances research by exploring how avatar identification affects aggression during and following violent video game play. It was predicted that similarity in appearance between one’s avatar and other gamers would influence perceptions of ingroup and outgroup membership, which in turn would influence the view of verbal aggression as a normative group behavior, leading to increased overt aggressive behavior. Participants were brought into a laboratory and played a video game with a confederate. The experimental test produced mixed results for the application of avatar identification and self-‐categorization theory on aggression in video games. Identification with one’s avatar predicted intent to verbally aggress. However, counter to expectations, participants experienced more hostility when their avatar was similar in appearance to the other player’s avatar and the other player did not engage in verbal aggression. Theoretical and practical implications of these results are discussed.|
|Description:||M.A. University of Hawaii at Manoa 2015.|
Includes bibliographical references.
|Appears in Collections:||M.A. - Communicology|
Please contact email@example.com if you need this content in an alternative format.
Items in ScholarSpace are protected by copyright, with all rights reserved, unless otherwise indicated.