Please use this identifier to cite or link to this item: http://hdl.handle.net/10125/50345

An Educational Adventure Game for Teaching Information Literacy and Student Engagement

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Title: An Educational Adventure Game for Teaching Information Literacy and Student Engagement
Authors: Kwak, Myungjae
Koohang, Alex
Floyd, Kevin
Choi, Anthony
Keywords: Game System Design and the Digital Economy
Educational Game, Engagement, Gamification, Information Literacy
Issue Date: 03 Jan 2018
Abstract: The focus of games has broadened beyond entertainment purposes to serve as a vital tool in other areas including education, business, and health. In this paper, a 2D educational adventure game is presented and evaluated. The purpose of the game is to teach college students several important aspects of information literacy. Students are expected to become comfortable with various concepts of information literacy such as keyword searches, identifying sources, and proper reference citing. To better engage students, the game progresses around an interesting adventure story and uses seven mini games designed to teach basic information literacy concepts. The evaluation results show a very promising future for the game.
Pages/Duration: 10 pages
URI/DOI: http://hdl.handle.net/10125/50345
ISBN: 978-0-9981331-1-9
Rights: Attribution-NonCommercial-NoDerivatives 4.0 International
Appears in Collections:Game System Design and the Digital Economy


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