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An Educational Adventure Game for Teaching Information Literacy and Student Engagement
|Title:||An Educational Adventure Game for Teaching Information Literacy and Student Engagement|
|Keywords:||Game System Design and the Digital Economy|
Educational Game, Engagement, Gamification, Information Literacy
|Issue Date:||03 Jan 2018|
|Abstract:||The focus of games has broadened beyond entertainment purposes to serve as a vital tool in other areas including education, business, and health. In this paper, a 2D educational adventure game is presented and evaluated. The purpose of the game is to teach college students several important aspects of information literacy. Students are expected to become comfortable with various concepts of information literacy such as keyword searches, identifying sources, and proper reference citing. To better engage students, the game progresses around an interesting adventure story and uses seven mini games designed to teach basic information literacy concepts. The evaluation results show a very promising future for the game.|
|Rights:||Attribution-NonCommercial-NoDerivatives 4.0 International|
|Appears in Collections:||Game System Design and the Digital Economy|
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