Please use this identifier to cite or link to this item: http://hdl.handle.net/10125/44475

Augmented reality and language learning: From annotated vocabulary to place-based mobile games

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Item Summary

Title: Augmented reality and language learning: From annotated vocabulary to place-based mobile games
Authors: Godwin-Jones, Robert
Issue Date: 01 Oct 2016
Publisher: University of Hawaii National Foreign Language Resource Center
Michigan State University Center for Language Education and Research
Citation: Godwin-Jones, R. (2016). Augmented reality and language learning: From annotated vocabulary to place-based mobile games. Language Learning & Technology, 20(3), 9–19. http://dx.doi.org/10125/44475
URI/DOI: http://hdl.handle.net/10125/44475
Appears in Collections:Volume 20 Number 3, October 2016



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