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Towards a Home-based Virtual Reality Game System to Promote Exercise
|Title:||Towards a Home-based Virtual Reality Game System to Promote Exercise|
|Issue Date:||04 Jan 2017|
|Abstract:||This paper presents the design and usability testing results for a home-based virtual reality game system that aims to promote exercise with the spin machine. The novelty of our approach lies in the design of the game mechanics that promote increased calorific output among the participants and the ease of setup with any commercially available Virtual Reality (VR) sensor. The paper describes the motivation behind the developed system, the design details of the games created to promote the use of the system and the results from a usability test conducted with 37 participants.|
|Rights:||Attribution-NonCommercial-NoDerivatives 4.0 International|
|Appears in Collections:||Serious Games, Gamification, and Innovation Minitrack|
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