ETEC 690, Spring 2015

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    Saving Lives: Teaching Vital Signs Assessment to Radiography Students
    ( 2015-03-19) Suwa, Kimberly ; Fulford, Catherine
    Early recognition of possible medical emergencies leads to quick intervention, potentially saving lives. Radiographers (x-ray techs) are often the only healthcare professionals present during an imaging exam and must be able to accurately assess vital signs readings in order to determine the need for medical response. The only radiography program in Hawaii had no formal method for teaching this important skill; therefore, an online vital signs assessment module was created to address this issue. The successful implementation of the Saving Lives: Learning Vital Signs Assessment website lead to the conversion of the module into a complete course hosted by the NEO learning management system (LMS). John Keller’s ARCS Model of Motivational Design was used as the theoretical foundation for the new Saving Lives course, since literature reviewed supported application of this framework for online instruction. Attention and relevance were gained through presentation of medical scenarios. Confidence and satisfaction were boosted by the immediate feedback that the NEO LMS provided. The Saving Lives course was evaluated early in the Spring semester, using one-on-one interviews conducted with a content matter expert and a website design expert. Suggested changes to the module were made, and small group implementation was conducted. Thirteen first-year radiography students worked independently on the instructional module for one week. Results demonstrated an overall improvement between pre- and post-test scores and positive reception of the online instructional module. This study supports the effectiveness of e-learning in the healthcare field when teaching practical skills such as vital signs assessment.
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    Be a Part of History: Web-based Volunteer Training Module for Judiciary History Center Docents
    ( 2015-03-17) Cypriano, David ; Sorensen-Irvine, Christine
    The King Kamehameha V Judiciary History Center (JHC) in Honolulu, Hawaii serves to educate the public about the judicial process and Hawaii’s legal history. In order to meet its objective, the JHC relies on the help of volunteer docents. Docents should be properly educated and trained in order to effectively perform their duties and carry out the JHC’s mission. The purpose of this project was to create and evaluate a web-based learning module to assist in the training of adult volunteers in a logical, interactive, and meaningful manner. The module was created using Wix, a cloud-based web development platform in addition to a combination of tools including: YouTube, JotForm, QuickTime, and Audacity. Design of the module was guided by concepts from the constructivist learning theory. This study involves a total of 16 participants ranging in age from 18 to over 60. Data collected via tests and surveys were analyzed and reported using descriptive statistics. Results indicated that all participants showed improvement in score between the pretest and posttest. Furthermore, all participants either agreed or strongly agreed that they would be willing to use a web-based module for learning again in the future.
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    Google Glass for Education: A Remote Mobile Usability Study of a Responsive Instructional Website
    ( 2015-03-17) Stemmle, Patricia J. ; Fulford, Catherine
    As wearable computing devices, ubiquitous mobile access, and advances in information and communications technology (ICT) become a global reality, the opportunities for innovation in distance learning expand exponentially. Educators face special challenges in designing effective instruction for delivery in online learning environments that are becoming increasingly mobile and many seek professional development resources to acquire the skills and expertise needed to adopt and integrate new technologies into their practices in impactful ways. With the release of the new Google Glass Explorer Edition (Glass), a head-mounted display, came a need to provide instruction for operating Glass with a focus on education. Google Glass in Education, a website of asynchronous, instructional modules (URL: eLearn.Glass), was created to instruct members of the Google+ Community—Google Glass in Education to impart the fundamentals of operating Google Glass, to record and stream live video, integrate augmented reality, and explore curated resources for educational use. The aim of this mobile usability study was to evaluate the website’s ease of use and effectiveness and to improve user satisfaction through iterative usability testing. Overall, data analysis revealed that participants did experience improved ease-of-use and increased satisfaction with the final revised instructional website.
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    Evaluating Online Disaster Preparedness Training for Family Caregivers of Senior Citizens
    ( 2015-05-08) Chartrand, Grant ; Irvine, Christine
    According to the American Association of Retired Persons (AARP), more than half of the casualties from Hurricanes Katrina and Sandy were senior citizens, and many died from avoidable injuries. As climate change is predicted to increase the frequency and intensity of natural hazards such as hurricanes, tornadoes, and floods, communities must plan for an increasing senior population with many now opting to live with their adult children. Seniors are more vulnerable to hazards due to economic, medical, social, cognitive, and physical issues. Precautions taken in advance of disasters can greatly reduce senior citizen casualties. Having an understanding of disaster preparedness is key to building resilience and mitigating impacts. Family members who take on caregiving responsibilities may not have access to or time for formal training in disaster preparedness. Thus, the purpose of this study was to evaluate the effectiveness of an online module, created with Articulate and Canvas, to train participants on the special preparedness needs of elderly family members. Participants completed the module, including pre- and post-surveys and an assessment. The project used Baldwin and Ford’s transfer of training theory (Baldwin, Ford, & Blume, 2009). Participants can use the knowledge gained from the module to enhance their ability to support senior citizens. The presentation will show parts of the module and discuss the findings from the evaluation.
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    The Art of Learning Community: Technology and Gamification As A Recipe For Learning Umami
    ( 2015-03-19) Lee, Edmond ; Fulford, Catherine
    School reform efforts purport to create engaged learners that can think creatively beyond the standards, however, teachers struggle with how to reconcile the culture of standardized testing with the learner engagement and motivation that is key to student success. When designing learning experiences that promote creativity, via information and computer technology, teachers need to adopt an ecological approach that encompasses people, practices, values, and technology interacting- with the spotlight being on human activities. The Japanese word umami describes how humans engage all senses to form judgments about their food. This provides an apt metaphor for instructional design. Food should be nourishing, presentable, and delicious- a feast for the senses. This is a worthy standard for any lesson- the goal of “learning umami.” The author proposed to create an analogous process in crafting an online learning community (http://edvislee.wix.com/rehearse-for-life), which consists of a mash-up of tools, apps, content, gamification, and collaboration with artists as “flavors” for engagement. This paper will review the community’s features before and after modifications, discuss design implications and rationale for changes, and make recommendations for additional improvements. The results demonstrate how pedagogy, design, and evaluation can be used to tailor existing apps, tools, services, and content to create a compelling learning community to meet any instructional design challenge.
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    Color Universal Design for Educators: An Instructional Design Research Project
    ( 2015-05-08) Eveland, Mya ; Sorensen, Christine
    Is it imperative that inclusive learning materials are created to ensure all students, whether in-person or in online learning environments, have access to a quality education. Creating visually inclusive learning materials for students with disabilities, in particular, students with colorblindness, will help with academic success. However, many educators are unaware of their students with colorblindness and few know how to create inclusive visual materials for them. Color Universal Design, a relatively new approach under the conceptual umbrella of Universal Design and Universal Design for Learning, can help. Therefore, the purpose of this research study was to create and evaluate the effectiveness of an online instructional module on Color Universal Design for post-secondary educators. This module aimed to increase awareness of students with colorblindness and teach Color Universal Design techniques. Disseminated to a sample population of post-secondary educators of the University of Hawai’i system, pre- and post-assessments were used to evaluate participants’ application mastery of the module’s content and to measure the overall instructional effectiveness. Color Universal Design can assist educators with steps to improve their visual materials, decrease learning barriers for their students with colorblindness, and enhance the experience of all their students.
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    Designing and Evaluating a Professional Sound Reinforcement System for Adults
    ( 2015-03-19) Miyamoto, Ken
    Creative Sound and Lighting is a small business that services military, churches, hotels, and mobile deejay professionals by providing professional sound equipment through a retail store, rental department, and by installation. Clients have asked if they could observe us at venues, such as installations and live concerts, to see how to set up sound. No formal training or clinics are offered due to the lack of time and resources. The potential for an online module to both serve a client need for training and a business need to be responsive to clients’ desires could potentially grow the business. The purpose of this instructional design project was to develop and evaluate an instructional module to improve basic knowledge of signal path and how to create an audio sound system for adult clients at Creative Sound and Lighting. The best way to reach as many potential customers and audio enthusiasts as possible, was to develop an online module with multimedia.
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    Mars Escape: Increasing Self-Efficacy and Self-Regulating Behaviors of Low-Income Youth Through Game-Play
    ( 2015-05-08) Giscombe, Madeline ; Fulford, Catherine
    The poverty cycle in the United States is continued by the lack of academic achievement of low-income students. This paper describes the design, development, implementation and evaluation of a game-based learning module aimed at increasing academic achievement among low-income youth. Research shows that self-efficacy, or one’s belief in his or her ability to complete tasks and reach goals, and self-regulating behaviors, or the methods we employ to monitor our progress towards our goals, have a profound impact on academic achievement. The purpose of this project was to increase both self-efficacy and self-regulating behaviors through a fun and engaging environment. The target audience of the project was low-income 3rd-5th graders. The game was implemented in two afterschool programs that serve low-income youth in Baton Rouge, LA.
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    Teaching Educators How to Integrate Tablet PCs into Their Classrooms
    (University of Hawaii at Manoa, 2015) Nelson, Michael Kalani ; Fulford, Catherine
    Tablet PCs have been identified in the education community as a potentially innovative technology tool that can positively impact classroom pedagogy and student involvement with learning. Tablet PCs have all the functionality and robustness of a laptop computer as well as the added benefit of tablet features such as using a stylus to write on the screen like a writing pad. The tablet PC has been integrated into the classroom setting in a number of key ways: 1) Teachers and students can write directly on the screen to input text. 2) It can be used with Microsoft OneNote as an electronic whiteboard. 3) Existing files such as PowerPoints or pdf’s can be annotated and saved. 4) Real time lectures can be recorded for later viewing. Research indicates that barriers exist to educators adopting technology such as the tablet PC into their classroom environment. This research project focuses on the design and development of an instructional web site that educates secondary teachers on the innovative features of the tablet PCs so they can ultimately use this knowledge to integrate this technology into their classrooms and positively impact their pedagogy.