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dc.contributor.author Ajifu, Sara en_US
dc.date.accessioned 2010-01-07T20:00:19Z en_US
dc.date.available 2010-01-07T20:00:19Z en_US
dc.date.issued 2010-01-07T20:00:19Z en_US
dc.identifier.uri http://hdl.handle.net/10125/14534 en_US
dc.description This paper and presentation were created as an overview and extension of chapter nine in "Library 2.0 and Beyond: Innovative Technologies and Tomorrow's User" edited by Nancy Courtney. en_US
dc.description.abstract This paper and presentation look at the current trends for incorporating gaming into library services. en_US
dc.format.extent 4 pages en_US
dc.language.iso en-US en_US
dc.subject gaming en_US
dc.subject libraries en_US
dc.subject.lcsh Audio-visual library service en_US
dc.subject.lcsh video games en_US
dc.title Gaming in Libraries en_US
dc.type Papers en_US
dc.type Presentation en_US
dc.type.dcmi Text en_US
dc.contributor.instructor Quiroga, Luz en_US

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Description Files Size Format View
Paper LIS 672 Gaming.doc 67.5Kb Microsoft Word View/Open
Presentation LIS 672 Lib 2.0 gaming.ppt 10.43Mb Microsoft PowerPoint View/Open

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