| dc.contributor.author | Ajifu, Sara | en_US |
| dc.date.accessioned | 2010-01-07T20:00:19Z | en_US |
| dc.date.available | 2010-01-07T20:00:19Z | en_US |
| dc.date.issued | 2010-01-07T20:00:19Z | en_US |
| dc.identifier.uri | http://hdl.handle.net/10125/14534 | en_US |
| dc.description | This paper and presentation were created as an overview and extension of chapter nine in "Library 2.0 and Beyond: Innovative Technologies and Tomorrow's User" edited by Nancy Courtney. | en_US |
| dc.description.abstract | This paper and presentation look at the current trends for incorporating gaming into library services. | en_US |
| dc.format.extent | 4 pages | en_US |
| dc.language.iso | en-US | en_US |
| dc.subject | gaming | en_US |
| dc.subject | libraries | en_US |
| dc.subject.lcsh | Audio-visual library service | en_US |
| dc.subject.lcsh | video games | en_US |
| dc.title | Gaming in Libraries | en_US |
| dc.type | Papers | en_US |
| dc.type | Presentation | en_US |
| dc.type.dcmi | Text | en_US |
| dc.contributor.instructor | Quiroga, Luz | en_US |
| Description | Files | Size | Format | View |
|---|---|---|---|---|
| Paper | LIS 672 Gaming.doc | 67.5Kb | Microsoft Word |
View/ |
| Presentation | LIS 672 Lib 2.0 gaming.ppt | 10.43Mb | Microsoft PowerPoint |
View/ |